forked from BilalY/Rasagar
198 lines
9.8 KiB
C#
198 lines
9.8 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Unity.Collections;
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using UnityEngine.InputSystem.Utilities;
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using Unity.Collections.LowLevel.Unsafe;
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// A complete state snapshot for an entire input device.
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/// </summary>
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/// <remarks>
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/// This is a variable-sized event.
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/// </remarks>
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[StructLayout(LayoutKind.Explicit, Size = InputEvent.kBaseEventSize + 4 + kStateDataSizeToSubtract, Pack = 1)]
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public unsafe struct StateEvent : IInputEventTypeInfo
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{
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public const int Type = 0x53544154; // 'STAT'
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internal const int kStateDataSizeToSubtract = 1;
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[FieldOffset(0)]
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public InputEvent baseEvent;
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/// <summary>
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/// Type code for the state stored in the event.
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/// </summary>
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[FieldOffset(InputEvent.kBaseEventSize)]
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public FourCC stateFormat;
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[FieldOffset(InputEvent.kBaseEventSize + sizeof(int))]
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internal fixed byte stateData[kStateDataSizeToSubtract]; // Variable-sized.
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public uint stateSizeInBytes => baseEvent.sizeInBytes - (InputEvent.kBaseEventSize + sizeof(int));
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public void* state
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{
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get
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{
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fixed(byte* data = stateData)
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{
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return data;
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}
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}
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}
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public InputEventPtr ToEventPtr()
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{
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fixed(StateEvent * ptr = &this)
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{
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return new InputEventPtr((InputEvent*)ptr);
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}
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}
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public FourCC typeStatic => Type;
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/// <summary>
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/// Retrieve the state stored in the event.
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/// </summary>
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/// <typeparam name="TState">Type of state expected to be stored in the event. <see cref="IInputStateTypeInfo.format"/>
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/// must match <see cref="stateFormat"/>.</typeparam>
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/// <returns>Copy of the state stored in the event.</returns>
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/// <exception cref="InvalidOperationException"><see cref="stateFormat"/> does not match <see cref="IInputStateTypeInfo.format"/>
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/// of <typeparamref name="TState"/>.</exception>
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/// <remarks>
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/// The event may contain less or more data than what is found in the struct. Only the data found in the event
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/// is copied. The remainder of the struct is left at default values.
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/// </remarks>
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/// <seealso cref="GetState{T}(InputEventPtr)"/>
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public TState GetState<TState>()
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where TState : struct, IInputStateTypeInfo
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{
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var result = default(TState);
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if (stateFormat != result.format)
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throw new InvalidOperationException($"Expected state format '{result.format}' but got '{stateFormat}' instead");
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UnsafeUtility.MemCpy(UnsafeUtility.AddressOf(ref result), state, Math.Min(stateSizeInBytes, UnsafeUtility.SizeOf<TState>()));
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return result;
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}
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/// <summary>
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/// Retrieve the state stored in the event.
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/// </summary>
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/// <typeparam name="TState">Type of state expected to be stored in the event. <see cref="IInputStateTypeInfo.format"/>
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/// must match <see cref="stateFormat"/>.</typeparam>
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/// <param name="ptr">A pointer to an input event. The pointer is checked for <c>null</c> and
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/// for whether the type of event it refers to is indeed a StateEvent.</param>
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/// <returns>Copy of the state stored in the event.</returns>
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/// <remarks>
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/// The event may contain less or more data than what is found in the struct. Only the data found in the event
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/// is copied. The remainder of the struct is left at default values.
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/// </remarks>
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/// <exception cref="InvalidOperationException"><see cref="stateFormat"/> does not match <see cref="IInputStateTypeInfo.format"/>
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/// of <typeparamref name="TState"/>.</exception>
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/// <exception cref="ArgumentNullException"><paramref name="ptr"/> is <c>default(InputEventPtr)</c>.</exception>
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/// <exception cref="InvalidCastException"><paramref name="ptr"/> does not refer to a StateEvent.</exception>
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/// <seealso cref="GetState{T}()"/>
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public static TState GetState<TState>(InputEventPtr ptr)
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where TState : struct, IInputStateTypeInfo
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{
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return From(ptr)->GetState<TState>();
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}
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public static int GetEventSizeWithPayload<TState>()
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where TState : struct
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{
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return UnsafeUtility.SizeOf<TState>() + InputEvent.kBaseEventSize + sizeof(int);
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}
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/// <summary>
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/// Return the given <see cref="InputEventPtr"/> as a StateEvent pointer.
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/// </summary>
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/// <param name="ptr">A pointer to an input event. The pointer is checked for <c>null</c> and
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/// for whether the type of event it refers to is indeed a StateEvent.</param>
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/// <returns>Pointer <paramref name="ptr"/> converted to a StateEvent pointer.</returns>
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/// <exception cref="ArgumentNullException"><paramref name="ptr"/> is <c>default(InputEventPtr)</c>.</exception>
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/// <exception cref="InvalidCastException"><paramref name="ptr"/> does not refer to a StateEvent.</exception>
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public static StateEvent* From(InputEventPtr ptr)
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{
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if (!ptr.valid)
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throw new ArgumentNullException(nameof(ptr));
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if (!ptr.IsA<StateEvent>())
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throw new InvalidCastException($"Cannot cast event with type '{ptr.type}' into StateEvent");
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return FromUnchecked(ptr);
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}
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internal static StateEvent* FromUnchecked(InputEventPtr ptr)
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{
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return (StateEvent*)ptr.data;
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}
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/// <summary>
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/// Read the current state of <paramref name="device"/> and create a state event from it.
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/// </summary>
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/// <param name="device">Device to grab the state from. Must be a device that has been added to the system.</param>
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/// <param name="eventPtr">Receives a pointer to the newly created state event.</param>
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/// <param name="allocator">Which native allocator to allocate memory for the event from. By default, the buffer is
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/// allocated as temporary memory (<see cref="Allocator.Temp"/>. Note that this means the buffer will not be valid
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/// past the current frame. Use <see cref="Allocator.Persistent"/> if the buffer for the state event is meant to
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/// persist for longer.</param>
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/// <returns>Buffer of unmanaged memory allocated for the event.</returns>
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/// <exception cref="ArgumentException"><paramref name="device"/> has not been added to the system.</exception>
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/// <exception cref="ArgumentNullException"><paramref name="device"/> is <c>null</c>.</exception>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1021:AvoidOutParameters", MessageId = "1#")]
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public static NativeArray<byte> From(InputDevice device, out InputEventPtr eventPtr, Allocator allocator = Allocator.Temp)
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{
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return From(device, out eventPtr, allocator, useDefaultState: false);
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}
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/// <summary>
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/// Create a state event for the given <paramref name="device"/> and copy the default state of the device
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/// into the event.
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/// </summary>
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/// <param name="device">Device to create a state event for. Must be a device that has been added to the system.</param>
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/// <param name="eventPtr">Receives a pointer to the newly created state event.</param>
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/// <param name="allocator">Which native allocator to allocate memory for the event from. By default, the buffer is
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/// allocated as temporary memory (<see cref="Allocator.Temp"/>. Note that this means the buffer will not be valid
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/// past the current frame. Use <see cref="Allocator.Persistent"/> if the buffer for the state event is meant to
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/// persist for longer.</param>
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/// <returns>Buffer of unmanaged memory allocated for the event.</returns>
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/// <exception cref="ArgumentException"><paramref name="device"/> has not been added to the system.</exception>
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/// <exception cref="ArgumentNullException"><paramref name="device"/> is <c>null</c>.</exception>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1021:AvoidOutParameters", MessageId = "1#")]
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public static NativeArray<byte> FromDefaultStateFor(InputDevice device, out InputEventPtr eventPtr, Allocator allocator = Allocator.Temp)
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{
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return From(device, out eventPtr, allocator, useDefaultState: true);
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}
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private static NativeArray<byte> From(InputDevice device, out InputEventPtr eventPtr, Allocator allocator, bool useDefaultState)
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{
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if (device == null)
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throw new ArgumentNullException(nameof(device));
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if (!device.added)
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throw new ArgumentException($"Device '{device}' has not been added to system",
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nameof(device));
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var stateFormat = device.m_StateBlock.format;
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var stateSize = device.m_StateBlock.alignedSizeInBytes;
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var stateOffset = device.m_StateBlock.byteOffset;
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var statePtr = (byte*)(useDefaultState ? device.defaultStatePtr : device.currentStatePtr) + (int)stateOffset;
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var eventSize = InputEvent.kBaseEventSize + sizeof(int) + stateSize;
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var buffer = new NativeArray<byte>((int)eventSize.AlignToMultipleOf(4), allocator);
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var stateEventPtr = (StateEvent*)buffer.GetUnsafePtr();
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stateEventPtr->baseEvent = new InputEvent(Type, (int)eventSize, device.deviceId, InputRuntime.s_Instance.currentTime);
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stateEventPtr->stateFormat = stateFormat;
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UnsafeUtility.MemCpy(stateEventPtr->state, statePtr, stateSize);
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eventPtr = stateEventPtr->ToEventPtr();
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return buffer;
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}
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}
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}
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