forked from BilalY/Rasagar
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
#if (UNITY_STANDALONE || UNITY_EDITOR) && UNITY_ENABLE_STEAM_CONTROLLER_SUPPORT
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using System;
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namespace UnityEngine.InputSystem.Steam
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{
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/// <summary>
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/// A handle for a Steam controller API object typed <typeparamref name="TObject"/>.
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/// </summary>
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/// <typeparam name="TObject">A type used to type the Steam handle. The type itself isn't used other than
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/// for providing type safety to the Steam handle.</typeparam>
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public struct SteamHandle<TObject> : IEquatable<SteamHandle<TObject>>
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{
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private ulong m_Handle;
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public SteamHandle(ulong handle)
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{
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m_Handle = handle;
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}
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public override string ToString()
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{
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return string.Format("Steam({0}): {1}", typeof(TObject).Name, m_Handle);
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}
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public bool Equals(SteamHandle<TObject> other)
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{
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return m_Handle == other.m_Handle;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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return false;
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return obj is SteamHandle<TObject> && Equals((SteamHandle<TObject>)obj);
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}
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public override int GetHashCode()
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{
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return m_Handle.GetHashCode();
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}
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public static bool operator==(SteamHandle<TObject> a, SteamHandle<TObject> b)
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{
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return a.m_Handle == b.m_Handle;
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}
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public static bool operator!=(SteamHandle<TObject> a, SteamHandle<TObject> b)
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{
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return !(a == b);
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}
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public static explicit operator ulong(SteamHandle<TObject> handle)
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{
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return handle.m_Handle;
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}
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}
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}
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#endif // (UNITY_STANDALONE || UNITY_EDITOR) && UNITY_ENABLE_STEAM_CONTROLLER_SUPPORT
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