forked from BilalY/Rasagar
22 lines
557 B
C#
22 lines
557 B
C#
#if PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI
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using UnityEngine.EventSystems;
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namespace UnityEngine.InputSystem.UI
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{
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// AxisEventData has no ToString. But that's the only thing we add so keeping
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// it internal.
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internal class ExtendedAxisEventData : AxisEventData
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{
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public ExtendedAxisEventData(EventSystem eventSystem)
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: base(eventSystem)
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{
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}
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public override string ToString()
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{
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return $"MoveDir: {moveDir}\nMoveVector: {moveVector}";
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}
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}
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}
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#endif
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