forked from BilalY/Rasagar
179 lines
6.6 KiB
C#
179 lines
6.6 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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namespace UnityEngine.InputSystem.Utilities
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{
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/// <summary>
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/// A four-character code.
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/// </summary>
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/// <remarks>
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/// A four-character code is a struct containing four byte characters totalling a single <c>int</c>.
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/// FourCCs are frequently used in the input system to identify the format of data sent to or from
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/// the native backend representing events, input device state or commands sent to input devices.
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/// </remarks>
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public struct FourCC : IEquatable<FourCC>
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{
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private int m_Code;
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/// <summary>
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/// Create a FourCC from the given integer.
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/// </summary>
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/// <param name="code">FourCC code represented as an <c>int</c>. Character order is
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/// little endian. "ABCD" is stored with A in the highest order 8 bits and D in the
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/// lowest order 8 bits.</param>
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/// <remarks>
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/// This method does not actually verify whether the four characters in the code
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/// are printable.
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/// </remarks>
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public FourCC(int code)
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{
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m_Code = code;
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}
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/// <summary>
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/// Create a FourCC from the given four characters.
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/// </summary>
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/// <param name="a">First character.</param>
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/// <param name="b">Second character.</param>
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/// <param name="c">Third character.</param>
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/// <param name="d">Fourth character.</param>
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public FourCC(char a, char b = ' ', char c = ' ', char d = ' ')
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{
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m_Code = (a << 24) | (b << 16) | (c << 8) | d;
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}
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/// <summary>
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/// Create a FourCC from the given string.
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/// </summary>
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/// <param name="str">A string with four characters or less but with at least one character.</param>
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/// <exception cref="ArgumentException"><paramref name="str"/> is empty or has more than four characters.</exception>
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/// <exception cref="ArgumentNullException"><paramref name="str"/> is <c>null</c>.</exception>
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public FourCC(string str)
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: this()
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{
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if (str == null)
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throw new ArgumentNullException(nameof(str));
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var length = str.Length;
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if (length < 1 || length > 4)
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throw new ArgumentException("FourCC string must be one to four characters long!", nameof(str));
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var a = str[0];
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var b = length > 1 ? str[1] : ' ';
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var c = length > 2 ? str[2] : ' ';
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var d = length > 3 ? str[3] : ' ';
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m_Code = (a << 24) | (b << 16) | (c << 8) | d;
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}
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/// <summary>
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/// Convert the given FourCC into an <c>int</c>.
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/// </summary>
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/// <param name="fourCC">A FourCC.</param>
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/// <returns>The four characters of the code packed into one <c>int</c>. Character order is
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/// little endian. "ABCD" is stored with A in the highest order 8 bits and D in the
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/// lowest order 8 bits.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator int(FourCC fourCC)
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{
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return fourCC.m_Code;
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}
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/// <summary>
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/// Convert the given <c>int</c> into a FourCC.
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/// </summary>
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/// <param name="i">FourCC code represented as an <c>int</c>. Character order is
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/// little endian. "ABCD" is stored with A in the highest order 8 bits and D in the
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/// lowest order 8 bits.</param>
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/// <returns>The FourCC converted from <paramref name="i"/>.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator FourCC(int i)
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{
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return new FourCC(i);
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}
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/// <summary>
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/// Convert the FourCC into a string in the form of "ABCD".
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/// </summary>
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/// <returns>String representation of the FourCC.</returns>
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public override string ToString()
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{
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return
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$"{(char) (m_Code >> 24)}{(char) ((m_Code & 0xff0000) >> 16)}{(char) ((m_Code & 0xff00) >> 8)}{(char) (m_Code & 0xff)}";
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}
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/// <summary>
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/// Compare two FourCCs for equality.
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/// </summary>
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/// <param name="other">Another FourCC.</param>
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/// <returns>True if the two FourCCs are equal, i.e. have the same exact
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/// character codes.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(FourCC other)
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{
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return m_Code == other.m_Code;
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}
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/// <summary>
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/// Compare the FourCC to the given object.
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/// </summary>
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/// <param name="obj">An object. Can be null.</param>
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/// <returns>True if <paramref name="obj"/> is a FourCC that has the same
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/// character code sequence.</returns>
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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return false;
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return obj is FourCC cc && Equals(cc);
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}
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/// <summary>
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/// Compute a hash code for the FourCC.
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/// </summary>
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/// <returns>Simply returns the FourCC converted to an <c>int</c>.</returns>
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public override int GetHashCode()
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{
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return m_Code;
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}
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/// <summary>
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/// Compare two FourCCs for equality.
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/// </summary>
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/// <param name="left">First FourCC.</param>
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/// <param name="right">Second FourCC.</param>
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/// <returns>True if the two FourCCs are equal, i.e. have the same exact
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/// character codes.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator==(FourCC left, FourCC right)
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{
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return left.m_Code == right.m_Code;
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}
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/// <summary>
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/// Compare two FourCCs for inequality.
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/// </summary>
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/// <param name="left">First FourCC.</param>
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/// <param name="right">Second FourCC.</param>
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/// <returns>True if the two FourCCs are not equal, i.e. do not have the same exact
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/// character codes.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator!=(FourCC left, FourCC right)
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{
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return left.m_Code != right.m_Code;
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}
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// Make annoying Microsoft code analyzer happy.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static FourCC FromInt32(int i)
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{
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return i;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int ToInt32(FourCC fourCC)
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{
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return fourCC.m_Code;
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}
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}
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}
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