forked from BilalY/Rasagar
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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namespace UnityEngine.InputSystem.LowLevel
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{
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internal class SelectObservable<TSource, TResult> : IObservable<TResult>
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{
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private readonly IObservable<TSource> m_Source;
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private readonly Func<TSource, TResult> m_Filter;
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public SelectObservable(IObservable<TSource> source, Func<TSource, TResult> filter)
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{
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m_Source = source;
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m_Filter = filter;
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}
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public IDisposable Subscribe(IObserver<TResult> observer)
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{
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return m_Source.Subscribe(new Select(this, observer));
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}
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private class Select : IObserver<TSource>
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{
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private SelectObservable<TSource, TResult> m_Observable;
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private readonly IObserver<TResult> m_Observer;
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public Select(SelectObservable<TSource, TResult> observable, IObserver<TResult> observer)
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{
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m_Observable = observable;
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m_Observer = observer;
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}
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public void OnCompleted()
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{
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}
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public void OnError(Exception error)
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{
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Debug.LogException(error);
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}
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public void OnNext(TSource evt)
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{
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var result = m_Observable.m_Filter(evt);
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m_Observer.OnNext(result);
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}
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}
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}
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}
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