forked from BilalY/Rasagar
63 lines
3.1 KiB
C#
63 lines
3.1 KiB
C#
/* Poly2Tri
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* Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace UnityEngine.ProBuilder.Poly2Tri {
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class DTSweepDebugContext : TriangulationDebugContext {
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/*
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* Fields used for visual representation of current triangulation
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*/
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public DelaunayTriangle PrimaryTriangle { get { return _primaryTriangle ; } set { _primaryTriangle = value; _tcx.Update("set PrimaryTriangle"); } }
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public DelaunayTriangle SecondaryTriangle { get { return _secondaryTriangle; } set { _secondaryTriangle = value; _tcx.Update("set SecondaryTriangle"); } }
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public TriangulationPoint ActivePoint { get { return _activePoint ; } set { _activePoint = value; _tcx.Update("set ActivePoint"); } }
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public AdvancingFrontNode ActiveNode { get { return _activeNode ; } set { _activeNode = value; _tcx.Update("set ActiveNode"); } }
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public DTSweepConstraint ActiveConstraint { get { return _activeConstraint ; } set { _activeConstraint = value; _tcx.Update("set ActiveConstraint"); } }
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public DTSweepDebugContext( DTSweepContext tcx ) : base(tcx) { }
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public bool IsDebugContext { get { return true; } }
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public override void Clear() {
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PrimaryTriangle = null;
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SecondaryTriangle = null;
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ActivePoint = null;
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ActiveNode = null;
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ActiveConstraint = null;
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}
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private DelaunayTriangle _primaryTriangle;
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private DelaunayTriangle _secondaryTriangle;
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private TriangulationPoint _activePoint;
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private AdvancingFrontNode _activeNode;
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private DTSweepConstraint _activeConstraint;
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}
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}
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