forked from BilalY/Rasagar
68 lines
2.7 KiB
C#
68 lines
2.7 KiB
C#
using UnityEditor.UIElements;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace UnityEditor.Rendering
|
|
{
|
|
/// <summary>
|
|
/// Custom property drawer that renders automatically a set of properties of a given object
|
|
/// </summary>
|
|
public abstract class RelativePropertiesDrawer : PropertyDrawer
|
|
{
|
|
/// <summary>
|
|
/// The set of properties to draw the default <see cref="PropertyDrawer"/>.
|
|
/// </summary>
|
|
protected abstract string[] relativePropertiesNames { get; }
|
|
|
|
/// <inheritdoc/>
|
|
public override VisualElement CreatePropertyGUI(SerializedProperty property)
|
|
{
|
|
var container = new VisualElement();
|
|
for (int i = 0; i < relativePropertiesNames.Length; ++i)
|
|
{
|
|
var relativeProperty = property.FindPropertyRelative(relativePropertiesNames[i]);
|
|
if (relativeProperty == null)
|
|
continue;
|
|
container.Add(new PropertyField(relativeProperty));
|
|
}
|
|
return container;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
EditorGUI.BeginProperty(position, label, property);
|
|
Rect? rect = null;
|
|
for (int i = 0; i < relativePropertiesNames.Length; ++i)
|
|
{
|
|
var relativeProperty = property.FindPropertyRelative(relativePropertiesNames[i]);
|
|
if (relativeProperty == null)
|
|
continue;
|
|
|
|
var height = EditorGUI.GetPropertyHeight(relativeProperty, true) +
|
|
EditorGUIUtility.standardVerticalSpacing;
|
|
rect = rect != null ?
|
|
new Rect(rect.Value.x, rect.Value.y + rect.Value.height + EditorGUIUtility.standardVerticalSpacing, rect.Value.width, height) :
|
|
new Rect(position.x, position.y + EditorGUIUtility.standardVerticalSpacing, position.width, height);
|
|
EditorGUI.PropertyField(rect.Value, relativeProperty);
|
|
}
|
|
EditorGUI.EndProperty();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|
{
|
|
float height = EditorGUIUtility.standardVerticalSpacing;
|
|
for (int i = 0; i < relativePropertiesNames.Length; ++i)
|
|
{
|
|
var relativeProperty = property.FindPropertyRelative(relativePropertiesNames[i]);
|
|
if (relativeProperty == null)
|
|
continue;
|
|
|
|
height += EditorGUI.GetPropertyHeight(relativeProperty, true) + EditorGUIUtility.standardVerticalSpacing;
|
|
}
|
|
return height;
|
|
}
|
|
}
|
|
}
|