Rasagar/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven/GPUResidentDrawerDebug.cs
2024-08-26 23:07:20 +03:00

76 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Assertions;
namespace UnityEngine.Rendering
{
internal struct InstanceCullerViewStats
{
public BatchCullingViewType viewType;
public int viewInstanceID;
public int splitIndex;
public int visibleInstances;
public int drawCommands;
}
internal enum InstanceOcclusionEventType
{
OcclusionTest,
OccluderUpdate,
}
internal struct InstanceOcclusionEventStats
{
public int viewInstanceID;
public InstanceOcclusionEventType eventType;
public int occluderVersion;
public int subviewMask;
public OcclusionTest occlusionTest;
public int visibleInstances;
public int culledInstances;
}
internal struct DebugOccluderStats
{
public int viewInstanceID;
public int subviewCount;
public Vector2Int occluderMipLayoutSize;
}
internal class DebugRendererBatcherStats : IDisposable
{
public bool enabled;
public NativeList<InstanceCullerViewStats> instanceCullerStats;
public NativeList<InstanceOcclusionEventStats> instanceOcclusionEventStats;
public NativeList<DebugOccluderStats> occluderStats;
public bool occlusionOverlayEnabled;
public bool occlusionOverlayCountVisible;
public bool overrideOcclusionTestToAlwaysPass;
public DebugRendererBatcherStats()
{
instanceCullerStats = new NativeList<InstanceCullerViewStats>(Allocator.Persistent);
instanceOcclusionEventStats = new NativeList<InstanceOcclusionEventStats>(Allocator.Persistent);
occluderStats = new NativeList<DebugOccluderStats>(Allocator.Persistent);
}
public void Dispose()
{
if (instanceCullerStats.IsCreated)
instanceCullerStats.Dispose();
if (instanceOcclusionEventStats.IsCreated)
instanceOcclusionEventStats.Dispose();
if (occluderStats.IsCreated)
occluderStats.Dispose();
}
}
internal struct OcclusionCullingDebugOutput
{
public RTHandle occluderDepthPyramid;
public GraphicsBuffer occlusionDebugOverlay;
public OcclusionCullingDebugShaderVariables cb;
}
}