forked from BilalY/Rasagar
18 lines
545 B
C#
18 lines
545 B
C#
using System;
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namespace UnityEngine.Rendering
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{
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[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
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internal unsafe struct InstanceOcclusionCullerShaderVariables
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{
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public uint _DrawInfoAllocIndex;
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public uint _DrawInfoCount;
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public uint _InstanceInfoAllocIndex;
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public uint _InstanceInfoCount;
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public int _BoundingSphereInstanceDataAddress;
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public int _DebugCounterIndex;
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public int _InstanceMultiplierShift;
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public int _InstanceOcclusionCullerPad0;
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}
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}
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