forked from BilalY/Rasagar
22 lines
705 B
HLSL
22 lines
705 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
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#define INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
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// Generated from UnityEngine.Rendering.InstanceOcclusionCullerShaderVariables
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// PackingRules = Exact
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CBUFFER_START(InstanceOcclusionCullerShaderVariables)
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uint _DrawInfoAllocIndex;
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uint _DrawInfoCount;
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uint _InstanceInfoAllocIndex;
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uint _InstanceInfoCount;
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int _BoundingSphereInstanceDataAddress;
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int _DebugCounterIndex;
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int _InstanceMultiplierShift;
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int _InstanceOcclusionCullerPad0;
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CBUFFER_END
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#endif
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