forked from BilalY/Rasagar
17 lines
633 B
C#
17 lines
633 B
C#
namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Base of resources assets in SRP
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/// </summary>
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[Icon("Packages/com.unity.render-pipelines.core/Editor/Icons/Processed/RenderPipelineResources Icon.asset")]
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public abstract class RenderPipelineResources : ScriptableObject
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{
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/// <summary>
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/// Utility to add Reload All button at the end of your asset inspector.
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/// It will provide your package path that you misu override in child class.
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/// </summary>
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protected virtual string packagePath => null;
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internal string packagePath_Internal => packagePath;
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}
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}
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