forked from BilalY/Rasagar
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using System;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
/// <summary>
|
|
/// Delegate utility class.
|
|
/// </summary>
|
|
public static class DelegateUtility
|
|
{
|
|
/// <summary>
|
|
/// Cast a delegate.
|
|
/// </summary>
|
|
/// <param name="source">Source delegate.</param>
|
|
/// <param name="type">Type of the delegate.</param>
|
|
/// <returns>Cast delegate.</returns>
|
|
public static Delegate Cast(Delegate source, Type type)
|
|
{
|
|
if (source == null)
|
|
return null;
|
|
Delegate[] delegates = source.GetInvocationList();
|
|
if (delegates.Length == 1)
|
|
return Delegate.CreateDelegate(type,
|
|
delegates[0].Target, delegates[0].Method);
|
|
Delegate[] delegatesDest = new Delegate[delegates.Length];
|
|
for (int nDelegate = 0; nDelegate < delegates.Length; nDelegate++)
|
|
delegatesDest[nDelegate] = Delegate.CreateDelegate(type,
|
|
delegates[nDelegate].Target, delegates[nDelegate].Method);
|
|
return Delegate.Combine(delegatesDest);
|
|
}
|
|
}
|
|
}
|