forked from BilalY/Rasagar
32 lines
910 B
C#
32 lines
910 B
C#
namespace UnityEngine.Rendering
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{
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/// <summary>
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/// An utility class to compute samples on the Halton sequence.
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/// https://en.wikipedia.org/wiki/Halton_sequence
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/// </summary>
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public static class HaltonSequence
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{
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/// <summary>
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/// Gets a deterministic sample in the Halton sequence.
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/// </summary>
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/// <param name="index">The index in the sequence.</param>
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/// <param name="radix">The radix of the sequence.</param>
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/// <returns>A sample from the Halton sequence.</returns>
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public static float Get(int index, int radix)
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{
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float result = 0f;
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float fraction = 1f / radix;
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while (index > 0)
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{
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result += (index % radix) * fraction;
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index /= radix;
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fraction /= radix;
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}
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return result;
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}
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}
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}
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