forked from BilalY/Rasagar
36 lines
1.2 KiB
HLSL
36 lines
1.2 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SHADERCONFIG_CS_HLSL
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#define SHADERCONFIG_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields
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//
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#define SHADEROPTIONS_COLORED_SHADOW (1)
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#define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1)
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#define SHADEROPTIONS_PRE_EXPOSITION (1)
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#define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (1)
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#define SHADEROPTIONS_XR_MAX_VIEWS (2)
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#define SHADEROPTIONS_AREA_LIGHTS (1)
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#define SHADEROPTIONS_BARN_DOOR (0)
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#define SHADEROPTIONS_GLOBAL_MIP_BIAS (1)
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#define SHADEROPTIONS_FPTLMAX_LIGHT_COUNT (63)
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#define SHADEROPTIONS_LIGHT_CLUSTER_MAX_CELL_ELEMENT_COUNT (24)
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#define SHADEROPTIONS_PATH_TRACING_MAX_LIGHT_COUNT (16)
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//
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// UnityEngine.Rendering.HighDefinition.InternalLightCullingDefs: static fields
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//
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#define MAX_NR_BIG_TILE_LIGHTS_PLUS_ONE (512)
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#define LIGHT_LIST_MAX_COARSE_ENTRIES (64)
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#define LIGHT_CLUSTER_MAX_COARSE_ENTRIES (128)
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#define LIGHT_DWORD_PER_FPTL_TILE (32)
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#define LIGHT_CLUSTER_PACKING_COUNT_BITS (6)
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#define LIGHT_CLUSTER_PACKING_COUNT_MASK (63)
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#define LIGHT_CLUSTER_PACKING_OFFSET_BITS (26)
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#define LIGHT_CLUSTER_PACKING_OFFSET_MASK (67108863)
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#endif
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