Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/customize-shaders-and-materials.md
2024-08-26 23:07:20 +03:00

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# Customize shaders and materials
Create HDRP-specific material types, expose material properties, and manage shaders and materials.
|Page|Description|
|-|-|
|[Shader Graph in HDRP](shader-graph.md)|Use Shader Graph to create material types specific to HDRP.|
|[Create variants of materials](create-variants-of-materials.md)|Use Material Variants to control and coordinate changes to variations of a source material.|
|[Reduce shader variants](reduce-shader-variants.md)|Make Unity strip more shader variants to avoid your build growing too big.|
|[Custom material inspectors](custom-material-inspectors.md)|Define how HDRP displays properties in the Material Inspector for a particular shader.|