Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/path-tracing-limitations.md
2024-08-26 23:07:20 +03:00

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## Path tracing limitations
This section contains information on the limitations of HDRP's path tracing implementation. Mainly, this is a list of features that HDRP supports in its rasterized render pipeline, but not in its path-traced render pipeline.
### Unsupported features of path tracing
Currently, you can only use HDR path tracing on platforms that use DX12.
HDRP path tracing in Unity currently has the following limitations:
- If a Mesh in your scene has a Material assigned that does not have the `HDRenderPipeline` tag, the mesh will not appear in your scene. For more information, see [Ray tracing and Meshes](Ray-Tracing-Getting-Started.md#RayTracingMeshes).
- Path tracing in HDRP doesn't support the following:
- 3D Text and TextMeshPro.
- Shader Graph nodes that use derivatives (for example, a normal map that derives from a texture).
- Shader Graphs that use [Custom Interpolators](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?subfolder=/manual/Custom-Interpolators.html).
- Local Volumetric Fog.
- Tessellation.
- Translucent Opaque Materials.
- Several of HDRP's Materials. This includes Eye, Hair, and Decal.
- Per-pixel displacement (parallax occlusion mapping, height map, depth offset).
- MSAA.
- Emissive Decals.
- [Graphics.DrawMesh](https://docs.unity3d.com/ScriptReference/Graphics.DrawMesh.html) or [Graphics.RenderMesh](https://docs.unity3d.com/2022.1/Documentation/ScriptReference/Graphics.RenderMesh.html), because rasterization and ray tracing are different ways of generating an image.
- [Streaming Virtual Texturing](https://docs.unity3d.com/Documentation/Manual/svt-streaming-virtual-texturing.html).
### Unsupported shader graph nodes for path tracing
When building your custom shaders using shader graph, some nodes are incompatible with ray/path tracing. You need either to avoid using them or provide an alternative behavior using the [ray tracing shader node](SGNode-Raytracing-Quality.md). Here is the list of the incompatible nodes:
- DDX, DDY, DDXY, NormalFromHeight and HDSceneColor nodes.
- All the nodes under Inputs > Geometry (Position, View Direction, Normal, etc.) in View Space mode.
Furthermore, Shader Graphs that use [Custom Interpolators](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?subfolder=/manual/Custom-Interpolators.html) aren't supported in ray/path tracing.
### Unsupported features of ray tracing
For information about unsupported features of ray tracing in general, see [Ray tracing limitations](Ray-Tracing-Getting-Started.md#limitations).