forked from BilalY/Rasagar
1.1 KiB
1.1 KiB
Sky
Create different types of sky in the High Definition Render Pipeline (HDRP).
Page | Description |
---|---|
Understand sky | Understand the different ways you can create sky in HDRP. |
Set the type of sky | Use a Visual Environment Volume Override to change the type of sky HDRP uses, and configure the sky and clouds. |
Create a gradient sky | Use a Gradient Sky Volume Override to create a simple sky where HDRP interpolates between three colors. |
Create an HDRI sky | Use an HDRI Sky Volume Override to create a simple sky that uses a cubemap texture. |
Create a physically based sky | Use a Physically Based Sky Volume Override to create a sky that simulates a spherical planet with a two-part atmosphere that has an exponentially decreasing density based on its altitude. |
Create a custom sky effect | Develop your own custom sky with its own properties and shaders, while still keeping the sky consistent with the lighting pipeline. |