Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/advanced-options/specular-occlusion-mode.md
2024-08-26 23:07:20 +03:00

657 B

Specular Occlusion Mode The mode that HDRP uses to calculate specular occlusion. The options are:
Off: Disables specular occlusion.
From AO: Calculates specular occlusion from the ambient occlusion map and the Camera's view vector.
From AO and Bent Normal: Calculates specular occlusion from the ambient occlusion map, the bent normal map, and the Camera's view vector. If no bent normal is provided, the normal is used instead.
Custom: Allows you to specify your own specular occlusion values.