Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/autodesk-interactive/mask-threshold.md
2024-08-26 23:07:20 +03:00

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MaskThreshold The opacity threshold HDRP uses to to determine which areas of the MaskMap render as transparent or completely opaque. For example, for a MaskThreshold value of 0.5, a pixel in the MaskMap with a value of 0.6 appears completely opaque and a pixel with a value of 0.4 appears completely transparent.