Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Documentation~/snippets/shader-properties/emission-inputs/emission-uv-mapping-offset.md
2024-08-26 23:07:20 +03:00

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- Offset The per-axis offset for the Emission Map UV. HDRP uses the X and Y values to offset the Texture assigned to the Emission Map across the Materials surface, in object space.