forked from BilalY/Rasagar
34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using UnityEngine;
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namespace UnityEditor.Rendering.HighDefinition
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{
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internal class HDLightUnitSliderUIDrawer
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{
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static HDPiecewiseLightUnitSlider k_ExposureSlider;
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static HDLightUnitSliderUIDrawer()
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{
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// Exposure is in EV100, but we load a separate due to the different icon set.
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k_ExposureSlider = new HDPiecewiseLightUnitSlider(LightUnitSliderDescriptors.ExposureDescriptor);
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}
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// Need to cache the serialized object on the slider, to add support for the preset selection context menu (need to apply changes to serialized)
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// TODO: This slider drawer is getting kind of bloated. Break up the implementation into where it is actually used?
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public void SetSerializedObject(SerializedObject serializedObject)
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{
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k_ExposureSlider.SetSerializedObject(serializedObject);
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}
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public void DrawExposureSlider(SerializedProperty value, Rect rect)
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{
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using (new EditorGUI.IndentLevelScope(-EditorGUI.indentLevel))
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{
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float val = value.floatValue;
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k_ExposureSlider.Draw(rect, value, ref val);
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if (val != value.floatValue)
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value.floatValue = val;
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}
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}
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}
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}
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