forked from BilalY/Rasagar
38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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static partial class HDProbeUI
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{
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public enum Expandable
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{
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Influence = 1 << 0,
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Capture = 1 << 1,
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Projection = 1 << 2,
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Custom = 1 << 3,
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}
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internal readonly static ExpandedState<Expandable, HDProbe> k_ExpandedState = new ExpandedState<Expandable, HDProbe>(Expandable.Projection | Expandable.Capture | Expandable.Influence, "HDRP");
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[System.Flags]
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public enum AdditionalProperties
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{
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Capture = 1 << 0,
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}
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internal readonly static AdditionalPropertiesState<AdditionalProperties, HDProbe> k_AdditionalPropertiesState = new AdditionalPropertiesState<AdditionalProperties, HDProbe>(0, "HDRP");
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internal static void RegisterEditor<TProvider, TSerialized>(HDProbeEditor<TProvider, TSerialized> editor)
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where TProvider : struct, HDProbeUI.IProbeUISettingsProvider, InfluenceVolumeUI.IInfluenceUISettingsProvider
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where TSerialized : SerializedHDProbe
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{
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k_AdditionalPropertiesState.RegisterEditor(editor);
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}
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internal static void UnregisterEditor<TProvider, TSerialized>(HDProbeEditor<TProvider, TSerialized> editor)
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where TProvider : struct, HDProbeUI.IProbeUISettingsProvider, InfluenceVolumeUI.IInfluenceUISettingsProvider
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where TSerialized : SerializedHDProbe
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{
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k_AdditionalPropertiesState.UnregisterEditor(editor);
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}
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}
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}
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