forked from BilalY/Rasagar
67 lines
3.1 KiB
C#
67 lines
3.1 KiB
C#
using UnityEditor.Rendering;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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class ReflectionMenuItems
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{
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[MenuItem("GameObject/3D Object/Mirror", priority = CoreUtils.Priorities.gameObjectMenuPriority)]
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static void CreateMirrorGameObject(MenuCommand menuCommand)
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{
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GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
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GameObject parent = menuCommand.context as GameObject;
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if (parent == null)
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{
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plane.transform.position = Vector3.zero;
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StageUtility.PlaceGameObjectInCurrentStage(plane);
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}
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else
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{
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GameObjectUtility.SetParentAndAlign(plane, parent);
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}
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Undo.RegisterCreatedObjectUndo(plane, "Create " + plane.name);
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Selection.activeObject = plane;
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var planarProbe = plane.AddComponent<PlanarReflectionProbe>();
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planarProbe.influenceVolume.boxSize = new Vector3(10, 0.01f, 10);
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// Disable the influence volume as proxy by default for planar reflection. We want it enabled by default for
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// normal HD probes, but for planar reflections it can cause some undesirable default results.
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planarProbe.useInfluenceVolumeAsProxyVolume = false;
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if (GraphicsSettings.TryGetRenderPipelineSettings<HDRenderPipelineEditorMaterials>(out var defaultMaterials))
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{
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plane.GetComponent<MeshRenderer>().sharedMaterial = defaultMaterials.defaultMirrorMaterial;
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}
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else
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{
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Debug.LogWarning($"{plane.name} is missing the {nameof(MeshRenderer.sharedMaterial)} due to not being able to find {nameof(HDRenderPipelineEditorMaterials.defaultMirrorMaterial)}.");
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}
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}
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[MenuItem("GameObject/Light/Planar Reflection Probe", priority = 22)]
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static void CreatePlanarReflectionGameObject(MenuCommand menuCommand)
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{
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var parent = menuCommand.context as GameObject;
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var go = CoreEditorUtils.CreateGameObject("Planar Reflection", parent);
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var planarProbe = go.AddComponent<PlanarReflectionProbe>();
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planarProbe.influenceVolume.boxSize = new Vector3(1, 0.01f, 1);
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// Disable the influence volume as proxy by default for planar reflection. We want it enabled by default for
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// normal HD probes, but for planar reflections it can cause some undesirable default results.
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planarProbe.useInfluenceVolumeAsProxyVolume = false;
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}
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[MenuItem("GameObject/Volume/Reflection Proxy Volume", priority = 12)]
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static void CreateReflectionProxyVolumeGameObject(MenuCommand menuCommand)
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{
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var parent = menuCommand.context as GameObject;
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var go = CoreEditorUtils.CreateGameObject("Reflection Proxy Volume", parent);
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var proxyVolume = go.AddComponent<ReflectionProxyVolumeComponent>();
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}
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}
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}
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