forked from BilalY/Rasagar
96 lines
3.4 KiB
C#
96 lines
3.4 KiB
C#
using UnityEditor.Rendering;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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[CustomEditor(typeof(Vignette))]
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sealed class VignetteEditor : VolumeComponentEditor
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{
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SerializedDataParameter m_Mode;
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SerializedDataParameter m_Color;
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SerializedDataParameter m_Center;
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SerializedDataParameter m_Intensity;
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SerializedDataParameter m_Smoothness;
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SerializedDataParameter m_Roundness;
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SerializedDataParameter m_Rounded;
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SerializedDataParameter m_Mask;
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SerializedDataParameter m_Opacity;
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public override void OnEnable()
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{
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var o = new PropertyFetcher<Vignette>(serializedObject);
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m_Mode = Unpack(o.Find(x => x.mode));
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m_Mode = Unpack(o.Find(x => x.mode));
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m_Color = Unpack(o.Find(x => x.color));
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m_Center = Unpack(o.Find(x => x.center));
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m_Intensity = Unpack(o.Find(x => x.intensity));
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m_Smoothness = Unpack(o.Find(x => x.smoothness));
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m_Roundness = Unpack(o.Find(x => x.roundness));
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m_Rounded = Unpack(o.Find(x => x.rounded));
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m_Mask = Unpack(o.Find(x => x.mask));
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m_Opacity = Unpack(o.Find(x => x.opacity));
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}
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public override void OnInspectorGUI()
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{
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HDEditorUtils.EnsureFrameSetting(FrameSettingsField.Vignette, "Vignette");
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PropertyField(m_Mode);
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PropertyField(m_Color);
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if (m_Mode.value.intValue == (int)VignetteMode.Procedural)
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{
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PropertyField(m_Center);
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PropertyField(m_Intensity);
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PropertyField(m_Smoothness);
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PropertyField(m_Roundness);
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PropertyField(m_Rounded);
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}
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else
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{
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PropertyField(m_Mask);
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var mask = (target as Vignette).mask.value;
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// Checks import settings on the mask
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if (mask != null)
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{
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var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(mask)) as TextureImporter;
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// Fails when using an internal texture as you can't change import settings on
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// builtin resources, thus the check for null
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if (importer != null)
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{
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bool valid = importer.anisoLevel == 0
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&& importer.mipmapEnabled == false
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&& importer.alphaSource == TextureImporterAlphaSource.FromGrayScale
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&& importer.wrapMode == TextureWrapMode.Clamp;
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if (!valid)
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CoreEditorUtils.DrawFixMeBox("Invalid mask import settings.", () => SetMaskImportSettings(importer));
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}
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}
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PropertyField(m_Opacity);
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}
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}
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void SetMaskImportSettings(TextureImporter importer)
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{
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importer.textureType = TextureImporterType.SingleChannel;
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importer.alphaSource = TextureImporterAlphaSource.FromGrayScale;
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importer.anisoLevel = 0;
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importer.mipmapEnabled = false;
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importer.wrapMode = TextureWrapMode.Clamp;
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importer.SaveAndReimport();
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AssetDatabase.Refresh();
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}
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}
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}
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