Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDAssetFactory.cs
2024-08-26 23:07:20 +03:00

32 lines
1.2 KiB
C#

using System.IO;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
using UnityObject = UnityEngine.Object;
static partial class HDAssetFactory
{
class DoCreateNewAssetHDRenderPipeline : ProjectWindowCallback.EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
var newAsset = CreateInstance<HDRenderPipelineAsset>();
newAsset.name = Path.GetFileName(pathName);
AssetDatabase.CreateAsset(newAsset, pathName);
ProjectWindowUtil.ShowCreatedAsset(newAsset);
}
}
[MenuItem("Assets/Create/Rendering/HDRP Asset", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.assetsCreateRenderingMenuPriority)]
static void CreateHDRenderPipeline()
{
var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateNewAssetHDRenderPipeline>(), "New HDRenderPipelineAsset.asset", icon, null);
}
}
}