forked from BilalY/Rasagar
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(LightCluster))]
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class LightClusterEditor : VolumeComponentEditor
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{
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public override void OnInspectorGUI()
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{
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HDEditorUtils.EnsureFrameSetting(FrameSettingsField.RayTracing, "Raytracing");
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HDRenderPipelineAsset currentAsset = HDRenderPipeline.currentAsset;
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bool notSupported = currentAsset != null && !currentAsset.currentPlatformRenderPipelineSettings.supportRayTracing;
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if (notSupported)
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{
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EditorGUILayout.Space();
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HDEditorUtils.QualitySettingsHelpBox(HDRenderPipelineUI.Styles.rayTracingUnsupportedMessage,
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MessageType.Warning, HDRenderPipelineUI.ExpandableGroup.Rendering,
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"m_RenderPipelineSettings.supportRayTracing");
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}
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using var disableScope = new EditorGUI.DisabledScope(notSupported);
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base.OnInspectorGUI();
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}
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}
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}
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