forked from BilalY/Rasagar
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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[VolumeParameterDrawer(typeof(ScalableSettingLevelParameter))]
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sealed class ScalableSettingLevelParameterEditor : VolumeParameterDrawer
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{
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public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
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{
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var value = parameter.value;
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if (value.propertyType != SerializedPropertyType.Integer)
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return false;
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var o = parameter.GetObjectRef<ScalableSettingLevelParameter>();
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var (level, useOverride) = o.levelAndOverride;
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var rect = EditorGUILayout.GetControlRect();
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var levelAndOverride = SerializedScalableSettingValueUI.LevelFieldGUI(
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rect,
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title,
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ScalableSettingSchema.GetSchemaOrNull(ScalableSettingSchemaId.With3Levels),
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level,
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useOverride
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);
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value.intValue = ScalableSettingLevelParameter.GetScalableSettingLevelParameterValue(levelAndOverride.level, levelAndOverride.useOverride);
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return true;
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}
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}
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}
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