Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsExtractedDatas.cs
2024-08-26 23:07:20 +03:00

413 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
// Extract data required to build the UI
static class FrameSettingsExtractedDatas
{
//Most of the data are static, only a few fields need dynamic overrides
//FieldStatic exists for every FrameSettings in a static way
//DataLinked is an instance that is bound to a certain target
//DataLinked.FieldDynamic is the dynamic part that need to be rebound each time
//DataLinked.FieldDescriptor is an helper to access both static and dynamic part
//TODO: In future version, find a less hardcoded way to bound the data
struct FieldStatic
{
//All static from the attribute still remains on the attribute.
//They are all extracted in FieldDescriptor
public bool ignoreDependencies;
public Action<object, object> callbackOnChange;
public FrameSettingsField fieldDependentLabel;
}
public class DataLinked
{
// Use an enum to have appropriate UI enum field in the frame setting api
// Do not use anywhere else
enum ScalableLevel3ForFrameSettingsUIOnly
{
Low,
Medium,
High
}
struct FieldDynamic
{
public Func<bool> overrideable;
public Func<object> overridedGetter;
public Action<object> overridedSetter;
public Func<object> overridedDefaultValue;
public Func<bool> overridedMixedState;
public Func<string> overridedLabel;
}
public struct FieldDescriptor
{
readonly DataLinked link;
//static
public readonly FrameSettingsField field;
public bool ignoreDependencies => staticFields[field].ignoreDependencies;
public FrameSettingsField fieldDependentLabel => staticFields[field].fieldDependentLabel;
public FrameSettingsFieldAttribute.DisplayType displayType => attributes[field].type;
public string tooltip => attributes[field].tooltip;
public Type targetType => attributes[field].targetType;
public int indentLevel => attributes[field].indentLevel;
public FrameSettings? defaultValues
{
get
{
if (link.defaultType.HasValue)
return GraphicsSettings.GetRenderPipelineSettings<RenderingPathFrameSettings>().GetDefaultFrameSettings(link.defaultType.Value);
return null;
}
}
public bool? enabledInDefault => defaultValues?.IsEnabled(field);
public FrameSettingsField[] dependencies => attributes[field].dependencies;
bool IsNegativeDependency(FrameSettingsField otherField) => attributes[field].IsNegativeDependency(otherField);
public Action<object, object> callbackOnChange => staticFields[field].callbackOnChange;
//dynamic
FieldDynamic? fieldDynamic
{
get
{
if (link.dynamicFields.ContainsKey(field))
return link.dynamicFields[field];
return null;
}
}
public UnityEngine.Object[] targetObjects => link.data.targetObjects;
public Func<bool> overrideable => fieldDynamic?.overrideable;
public Func<object> overridedGetter => fieldDynamic?.overridedGetter;
public Action<object> overridedSetter => fieldDynamic?.overridedSetter;
public Func<object> overridedDefaultValue => fieldDynamic?.overridedDefaultValue;
//Compound static/dynamic
public string displayedName => fieldDynamic?.overridedLabel?.Invoke() ?? attributes[field].displayedName;
//data
public bool hasMultipleDifferentValues => link.data.HasMultipleDifferentValues(field) || (fieldDynamic?.overridedMixedState?.Invoke() ?? false);
public bool? enabled
{
get => link.data.GetEnabled(field);
set {
if (value.HasValue)
link.data.SetEnabled(field, value.Value);
}
}
public bool enabledUnchecked
{
get => link.data.GetEnabledUnchecked(field);
set => link.data.SetEnabled(field, value);
}
public struct Override
{
SerializedFrameSettings.Mask mask;
FieldDescriptor field;
internal Override(SerializedFrameSettings.Mask mask, FieldDescriptor field)
{
this.mask = mask;
this.field = field;
}
public bool hasMultipleDifferentOverrides => mask.HasMultipleDifferentOverrides(field.field);
public bool? overrided
{
get => mask.GetOverrided(field.field);
set {
if (value.HasValue)
mask.SetOverrided(field.field, value.Value);
}
}
public bool overridedUnchecked
{
get => mask.GetOverridedUnchecked(field.field);
set => mask.SetOverrided(field.field, value);
}
public bool IsOverrideableWithDependencies()
{
bool EvaluateBoolWithOverride(Override o, bool negative)
{
bool value;
if (o.overrided ?? false)
value = o.field.enabled ?? false;
else
value = GraphicsSettings.GetRenderPipelineSettings<RenderingPathFrameSettings>().GetDefaultFrameSettings(o.field.link.defaultType.Value).IsEnabled(o.field.field);
return value ^ negative;
}
bool locallyOverrideable = field.overrideable?.Invoke() ?? true;
FrameSettingsField[] dependencies = field.dependencies;
if (dependencies == null || staticFields[field.field].ignoreDependencies || !locallyOverrideable)
return locallyOverrideable;
if (!field.link.defaultType.HasValue)
return true;
bool dependenciesOverrideable = true;
for (int index = dependencies.Length - 1; index >= 0 && dependenciesOverrideable; --index)
{
FrameSettingsField dependency = dependencies[index];
dependenciesOverrideable &= EvaluateBoolWithOverride(field.link.GetFieldDescriptor(dependency).GetOverrideInterface(mask), field.IsNegativeDependency(dependency));
}
return dependenciesOverrideable;
}
}
public Override GetOverrideInterface(SerializedFrameSettings.Mask mask) => new Override(mask, this);
public DataLinked boundData => link;
internal FieldDescriptor(FrameSettingsField field, DataLinked link)
{
this.field = field;
this.link = link;
}
}
Dictionary<FrameSettingsField, FieldDynamic> dynamicFields;
SerializedFrameSettings.Data data;
FrameSettingsRenderType? defaultType;
HDRenderPipelineAsset hdrpAsset; //sadly required for scalability settings at the moment
public SerializedFrameSettings.Data boundData => data;
public FrameSettingsRenderType? boundDefaultType => defaultType;
public HDRenderPipelineAsset boundRPAsset => hdrpAsset;
internal DataLinked(SerializedFrameSettings.Data serializedData, FrameSettingsRenderType? defaultType, HDRenderPipelineAsset hdrpAsset)
{
data = serializedData;
this.defaultType = defaultType;
this.hdrpAsset = hdrpAsset;
AddDynamicOverrides();
}
void AddDynamicOverrides()
{
dynamicFields = new();
var @default = defaultType.HasValue ? GraphicsSettings.GetRenderPipelineSettings<RenderingPathFrameSettings>().GetDefaultFrameSettings(defaultType.Value) : (FrameSettings?)null;
// Rendering
dynamicFields[FrameSettingsField.MSAAMode] = new() {
overridedDefaultValue = () => @default?.msaaMode ?? MSAAMode.FromHDRPAsset,
overridedGetter = () => data.msaaMode.GetEnumValue<MSAAMode>(),
overridedSetter = v => data.msaaMode.SetEnumValue((MSAAMode)v),
overridedMixedState = () => data.msaaMode.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.LODBiasMode] = new() {
overridedDefaultValue = () => @default?.lodBiasMode ?? data.lodBiasMode.GetEnumValue<LODBiasMode>(),
overridedGetter = () => data.lodBiasMode.GetEnumValue<LODBiasMode>(),
overridedSetter = v => data.lodBiasMode.SetEnumValue((LODBiasMode)v),
overridedMixedState = () => data.lodBiasMode.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.LODBiasQualityLevel] = new() {
overridedDefaultValue = () => (ScalableLevel3ForFrameSettingsUIOnly)(@default?.lodBiasQualityLevel ?? data.lodBiasQualityLevel.intValue),
overridedGetter = () => (ScalableLevel3ForFrameSettingsUIOnly)data.lodBiasQualityLevel.intValue,
overridedSetter = v => data.lodBiasQualityLevel.intValue = (int)v,
overrideable = () => data.lodBiasMode.GetEnumValue<LODBiasMode>() != LODBiasMode.OverrideQualitySettings,
overridedMixedState = () => data.lodBiasQualityLevel.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.LODBias] = new() {
overridedDefaultValue = () => hdrpAsset?.currentPlatformRenderPipelineSettings.lodBias[data.lodBiasQualityLevel.intValue] ?? 0,
overridedGetter = () => data.lodBias.floatValue,
overridedSetter = v => data.lodBias.floatValue = (float)v,
overrideable = () => data.lodBiasMode.GetEnumValue<LODBiasMode>() != LODBiasMode.FromQualitySettings,
overridedLabel = () => data.lodBiasMode.GetEnumValue<LODBiasMode>() == LODBiasMode.ScaleQualitySettings ? "Scale Factor" : "LOD Bias",
overridedMixedState = () => data.lodBias.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.MaximumLODLevelMode] = new() {
overridedDefaultValue = () => @default?.maximumLODLevelMode ?? data.maximumLODLevelMode.GetEnumValue<MaximumLODLevelMode>(),
overridedGetter = () => data.maximumLODLevelMode.GetEnumValue<MaximumLODLevelMode>(),
overridedSetter = v => data.maximumLODLevelMode.SetEnumValue((MaximumLODLevelMode)v),
overridedMixedState = () => data.maximumLODLevelMode.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.MaximumLODLevelQualityLevel] = new() {
overridedDefaultValue = () => (ScalableLevel3ForFrameSettingsUIOnly) (@default?.maximumLODLevelQualityLevel ?? data.maximumLODLevelQualityLevel.intValue),
overridedGetter = () => (ScalableLevel3ForFrameSettingsUIOnly)data.maximumLODLevelQualityLevel.intValue,
overridedSetter = v => data.maximumLODLevelQualityLevel.intValue = (int)v,
overrideable = () => data.maximumLODLevelMode.GetEnumValue<MaximumLODLevelMode>() != MaximumLODLevelMode.OverrideQualitySettings,
overridedMixedState = () => data.maximumLODLevelQualityLevel.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.MaximumLODLevel] = new() {
overridedDefaultValue = () => hdrpAsset?.currentPlatformRenderPipelineSettings.maximumLODLevel[data.maximumLODLevelQualityLevel.intValue] ?? 0,
overridedGetter = () => data.maximumLODLevel.intValue,
overridedSetter = v => data.maximumLODLevel.intValue = (int)v,
overrideable = () => data.maximumLODLevelMode.GetEnumValue<MaximumLODLevelMode>() != MaximumLODLevelMode.FromQualitySettings,
overridedLabel = () => data.maximumLODLevelMode.GetEnumValue<MaximumLODLevelMode>() == MaximumLODLevelMode.OffsetQualitySettings ? "Offset Factor" : "Maximum LOD Level",
overridedMixedState = () => data.maximumLODLevel.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.MaterialQualityLevel] = new() {
overridedDefaultValue = () => @default?.materialQuality.Into() ?? MaterialQualityMode.Medium,
overridedGetter = () => ((MaterialQuality)data.materialQuality.intValue).Into(),
overridedSetter = v => data.materialQuality.intValue = (int)((MaterialQualityMode)v).Into(),
overridedMixedState = () => data.materialQuality.hasMultipleDifferentValues,
};
// Lighting
dynamicFields[FrameSettingsField.SssQualityMode] = new() {
overridedDefaultValue = () => SssQualityMode.FromQualitySettings,
overridedGetter = () => data.sssQualityMode.GetEnumValue<SssQualityMode>(),
overridedSetter = v => data.sssQualityMode.SetEnumValue((SssQualityMode)v),
overrideable = () => data.GetEnabled(FrameSettingsField.SubsurfaceScattering) ?? false,
overridedMixedState = () => data.sssQualityMode.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.SssQualityLevel] = new() {
overridedDefaultValue = () => ScalableLevel3ForFrameSettingsUIOnly.Low,
overridedGetter = () => (ScalableLevel3ForFrameSettingsUIOnly)data.sssQualityLevel.intValue, // 3 levels
overridedSetter = v => data.sssQualityLevel.intValue = Math.Max(0, Math.Min((int)v, 2)), // Levels 0-2
overrideable = () => (data.GetEnabled(FrameSettingsField.SubsurfaceScattering) ?? false)
&& (data.sssQualityMode.GetEnumValue<SssQualityMode>() == SssQualityMode.FromQualitySettings),
overridedMixedState = () => data.sssQualityLevel.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.SssCustomSampleBudget] = new() {
overridedDefaultValue = () => (int)DefaultSssSampleBudgetForQualityLevel.Low,
overridedGetter = () => data.sssCustomSampleBudget.intValue,
overridedSetter = v => data.sssCustomSampleBudget.intValue = Math.Max(1, Math.Min((int)v, (int)DefaultSssSampleBudgetForQualityLevel.Max)),
overrideable = () => (data.GetEnabled(FrameSettingsField.SubsurfaceScattering) ?? false)
&& (data.sssQualityMode.GetEnumValue<SssQualityMode>() != SssQualityMode.FromQualitySettings),
overridedMixedState = () => data.sssCustomSampleBudget.hasMultipleDifferentValues,
};
dynamicFields[FrameSettingsField.SssCustomDownsampleSteps] = new() {
overridedDefaultValue = () => 0,
overridedGetter = () => data.sssDownsampleSteps.intValue,
overridedSetter = v => data.sssDownsampleSteps.intValue = Math.Max(0, Math.Min((int)v, (int)DefaultSssDownsampleSteps.Max)),
overrideable = () => (data.GetEnabled(FrameSettingsField.SubsurfaceScattering) ?? false)
&& (data.sssQualityMode.GetEnumValue<SssQualityMode>() != SssQualityMode.FromQualitySettings),
overridedMixedState = () => data.sssDownsampleSteps.hasMultipleDifferentValues,
};
// AsyncCompute
//nothing here
//LightLoop
//nothing here
}
public FieldDescriptor GetFieldDescriptor(FrameSettingsField field)
=> new(field, this);
public IEnumerable<FieldDescriptor> GetDescriptorForGroup(int groupIndex)
{
if (!groups.ContainsKey(groupIndex))
throw new ArgumentOutOfRangeException(nameof(groupIndex), $"Value {groupIndex} is out of range");
foreach (var field in groups[groupIndex])
yield return GetFieldDescriptor(field);
}
public void SetAllAllowedOverridesTo(SerializedFrameSettings.Mask mask, int groupIndex, bool value)
{
foreach (var field in GetDescriptorForGroup(groupIndex))
{
var o = field.GetOverrideInterface(mask);
if (o.IsOverrideableWithDependencies())
o.overrided = value;
}
}
}
static readonly Dictionary<FrameSettingsField, FrameSettingsFieldAttribute> attributes;
static readonly Dictionary<int, List<FrameSettingsField>> groups;
static readonly Dictionary<FrameSettingsField, FieldStatic> staticFields;
static FrameSettingsExtractedDatas()
{
attributes = new();
groups = new();
staticFields = new();
staticFields = new();
Dictionary<FrameSettingsField, string> frameSettingsEnumNameMap = FrameSettingsFieldAttribute.GetEnumNameMap();
Type type = typeof(FrameSettingsField);
foreach (FrameSettingsField enumVal in frameSettingsEnumNameMap.Keys)
{
var attr = type.GetField(frameSettingsEnumNameMap[enumVal]).GetCustomAttribute<FrameSettingsFieldAttribute>();
if (attr == null)
continue;
if (!groups.ContainsKey(attr.group))
groups[attr.group] = new();
groups[attr.group].Add(enumVal);
attributes[enumVal] = attr;
staticFields[enumVal] = new() { fieldDependentLabel = FrameSettingsField.None };
}
AmmendStaticDependencies();
for (int groupIndex = 0; groupIndex < groups.Count; ++groupIndex)
groups[groupIndex].Sort((a, b) => attributes[a].orderInGroup != attributes[b].orderInGroup ? attributes[a].orderInGroup.CompareTo(attributes[b].orderInGroup) : a.CompareTo(b));
}
static void AmmendStaticDependencies()
{
void AmmendInfo(FrameSettingsField field, bool ignoreDependencies = false, Action<object, object> callbackOnChange = null, FrameSettingsField fieldDependentLabel = FrameSettingsField.None)
{
FieldStatic tmp = staticFields[field];
tmp.ignoreDependencies = ignoreDependencies;
tmp.callbackOnChange = callbackOnChange;
tmp.fieldDependentLabel = fieldDependentLabel;
staticFields[field] = tmp;
}
// Rendering
AmmendInfo(FrameSettingsField.DepthPrepassWithDeferredRendering, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.ClearGBuffers, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.MSAAMode, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.ComputeThickness, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.DecalLayers, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.ObjectMotionVectors, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.TransparentsWriteMotionVector, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.LODBiasQualityLevel, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.LODBias, ignoreDependencies: true, fieldDependentLabel: FrameSettingsField.LODBiasMode);
AmmendInfo(FrameSettingsField.MaximumLODLevelQualityLevel, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.MaximumLODLevel, ignoreDependencies: true, fieldDependentLabel: FrameSettingsField.MaximumLODLevelMode);
AmmendInfo(FrameSettingsField.Decals, callbackOnChange: (oldVal, newVal) => VFX.HDRP.VFXHDRPSettingsUtility.RefreshVfxErrorsIfNeeded());
AmmendInfo(FrameSettingsField.DecalLayers, callbackOnChange: (oldVal, newVal) => VFX.HDRP.VFXHDRPSettingsUtility.RefreshVfxErrorsIfNeeded());
// Lighting
AmmendInfo(FrameSettingsField.Volumetrics, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.ReprojectionForVolumetrics, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.TransparentSSR, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.SssQualityMode, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.SssQualityLevel, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.SssCustomSampleBudget, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.SssCustomDownsampleSteps, ignoreDependencies: true);
// AsyncCompute
AmmendInfo(FrameSettingsField.LightListAsync, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.SSRAsync, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.SSAOAsync, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.ContactShadowsAsync, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.VolumeVoxelizationsAsync, ignoreDependencies: true);
//LightLoop
AmmendInfo(FrameSettingsField.ComputeLightVariants, ignoreDependencies: true);
AmmendInfo(FrameSettingsField.ComputeMaterialVariants, ignoreDependencies: true);
}
static internal FrameSettingsFieldAttribute GetFieldAttribute(FrameSettingsField field) => attributes[field];
public static DataLinked CreateBoundInstance(SerializedFrameSettings.Data serializedData, FrameSettingsRenderType? defaultType, HDRenderPipelineAsset hdrpAsset)
=> new DataLinked(serializedData, defaultType, hdrpAsset);
public static int GetGroupLength(int groupIndex)
{
if (!groups.ContainsKey(groupIndex))
throw new ArgumentOutOfRangeException(nameof(groupIndex), $"Value {groupIndex} is out of range");
return groups[groupIndex].Count;
}
public static bool Exists(int groupIndex)
=> groups.ContainsKey(groupIndex);
}
}