Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Skin.cs
2024-08-26 23:07:20 +03:00

16 lines
923 B
C#

using UnityEditor.Rendering;
using UnityEngine;
namespace UnityEditor.Rendering.HighDefinition
{
partial class FrameSettingsUI
{
public static readonly GUIContent frameSettingsHeaderContent = EditorGUIUtility.TrTextContent("Frame Settings Overrides", "Default values for Frame Settings are defined in the Global Settings asset located in Project Settings > Graphics > HDRP Global Settings.");
public static readonly GUIContent renderingSettingsHeaderContent = EditorGUIUtility.TrTextContent("Rendering");
public static readonly GUIContent lightSettingsHeaderContent = EditorGUIUtility.TrTextContent("Lighting");
public static readonly GUIContent asyncComputeSettingsHeaderContent = EditorGUIUtility.TrTextContent("Asynchronous Compute Shaders");
public static readonly GUIContent lightLoopSettingsHeaderContent = EditorGUIUtility.TrTextContent("Light Loop Debug");
}
}