forked from BilalY/Rasagar
16 lines
923 B
C#
16 lines
923 B
C#
using UnityEditor.Rendering;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.Rendering.HighDefinition
|
|
{
|
|
partial class FrameSettingsUI
|
|
{
|
|
public static readonly GUIContent frameSettingsHeaderContent = EditorGUIUtility.TrTextContent("Frame Settings Overrides", "Default values for Frame Settings are defined in the Global Settings asset located in Project Settings > Graphics > HDRP Global Settings.");
|
|
|
|
public static readonly GUIContent renderingSettingsHeaderContent = EditorGUIUtility.TrTextContent("Rendering");
|
|
public static readonly GUIContent lightSettingsHeaderContent = EditorGUIUtility.TrTextContent("Lighting");
|
|
public static readonly GUIContent asyncComputeSettingsHeaderContent = EditorGUIUtility.TrTextContent("Asynchronous Compute Shaders");
|
|
public static readonly GUIContent lightLoopSettingsHeaderContent = EditorGUIUtility.TrTextContent("Light Loop Debug");
|
|
}
|
|
}
|