Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/HDRenderingLayersLimitSettings.cs
2024-08-26 23:07:20 +03:00

22 lines
706 B
C#

using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
/// <summary>
/// Rendering Layers settings class.
/// </summary>
[Serializable]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[UnityEngine.Categorization.CategoryInfo(Name = "H: Rendering Layer Settings", Order = 980), HideInInspector]
public class HDRenderingLayersLimitSettings : RenderingLayersLimitSettings
{
/// <summary>
/// Maximum number of the supported Rendering Layers on HDRP.
/// </summary>
protected override int maxRenderingLayersForPipeline => 16;
}
}