Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/QualitySettingsPanel.cs
2024-08-26 23:07:20 +03:00

204 lines
8.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.UIElements;
namespace UnityEditor.Rendering.HighDefinition
{
/// <summary>
/// Defines the provider of the quality settings panel for HDRP.
/// </summary>
class QualitySettingsPanel
{
static QualitySettingsPanelIMGUI s_IMGUIImpl = new QualitySettingsPanelIMGUI();
/// <summary>
/// Instantiate the <see cref="SettingsProvider"/> used for the Quality Settings Panel for the HDRP.
/// </summary>
/// <returns></returns>
[SettingsProvider]
public static SettingsProvider CreateSettingsProvider()
{
var keywords = SettingsProvider.GetSearchKeywordsFromGUIContentProperties<QualitySettingsPanelIMGUI.Styles>()
.Concat(SettingsProvider.GetSearchKeywordsFromGUIContentProperties<HDRenderPipelineUI.Styles>());
keywords = RenderPipelineSettingsUtilities.RemoveDLSSKeywords(keywords);
return new SettingsProvider("Project/Quality/HDRP", SettingsScope.Project)
{
activateHandler = s_IMGUIImpl.OnActivate,
keywords = keywords.ToArray(),
guiHandler = s_IMGUIImpl.OnGUI,
};
}
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
class QualitySettingsPanelIMGUI
{
public class Styles
{
public const int HDRPAssetListMinHeight = 150;
public const int HDRPAssetListMaxHeight = 150;
public static readonly GUIContent @default = new GUIContent("default");
public const string hdrpSubtitleHelp = "HDRP Assets that are assigned either in Graphics settings or in any Quality Level will be listed here.";
}
static GUIContent s_CachedGUIContent = new GUIContent();
Vector2 m_HDRPAssetListScrollView = Vector2.zero;
List<HDRPAssetLocations> m_HDRPAssets = new List<HDRPAssetLocations>();
ReorderableList m_HDRPAssetsUIList;
Editor m_Cached;
int m_SelectedHDRPAssetIndex = -1;
SupportedOnRenderPipelineAttribute m_SupportedOnRenderPipeline;
public QualitySettingsPanelIMGUI()
{
m_HDRPAssetsUIList = new ReorderableList(m_HDRPAssets, typeof(HDRPAssetLocations), false, false, false, false)
{
drawElementCallback = DrawHDRPAssetItem,
onSelectCallback = OnHDRPAssetSelected,
};
m_SupportedOnRenderPipeline = GetType().GetCustomAttribute<SupportedOnRenderPipelineAttribute>();
}
/// <summary>
/// Executed when activate is called from the settings provider.
/// </summary>
/// <param name="searchContext"></param>
/// <param name="rootElement"></param>
public void OnActivate(string searchContext, VisualElement rootElement)
{
m_HDRPAssets.Clear();
PopulateHDRPAssetsFromQualitySettings(m_HDRPAssets);
m_SelectedHDRPAssetIndex = m_HDRPAssets.FindIndex((asset) => asset.asset == HDRenderPipeline.currentAsset);
m_HDRPAssetsUIList.index = m_SelectedHDRPAssetIndex;
}
/// <summary>
/// entry point of the GUI of the HDRP's quality settings panel
/// </summary>
public void OnGUI(string searchContext)
{
if (!m_SupportedOnRenderPipeline.isSupportedOnCurrentPipeline)
{
EditorGUILayout.HelpBox("These settings are currently not available due to the active Render Pipeline.", MessageType.Warning);
return;
}
// Draw HDRP asset list
EditorGUILayout.LabelField(Styles.hdrpSubtitleHelp, EditorStyles.largeLabel, GUILayout.Height(22));
m_HDRPAssetListScrollView = EditorGUILayout.BeginScrollView(
m_HDRPAssetListScrollView,
GUILayout.MinHeight(Styles.HDRPAssetListMinHeight),
GUILayout.MaxHeight(Styles.HDRPAssetListMaxHeight)
);
m_HDRPAssetsUIList.DoLayoutList();
EditorGUILayout.EndScrollView();
// Draw HDRP Asset inspector
if (m_SelectedHDRPAssetIndex >= 0 && m_SelectedHDRPAssetIndex < m_HDRPAssets.Count)
{
var asset = m_HDRPAssets[m_SelectedHDRPAssetIndex];
s_CachedGUIContent.text = asset.asset.name;
EditorGUILayout.LabelField(s_CachedGUIContent, EditorStyles.largeLabel);
Editor.CreateCachedEditor(asset.asset, typeof(HDRenderPipelineEditor), ref m_Cached);
((HDRenderPipelineEditor)m_Cached).largeLabelWidth = false;
m_Cached.OnInspectorGUI();
}
}
/// <summary>
/// Draw an HDRP Asset item in the top list of the panel
/// </summary>
void DrawHDRPAssetItem(Rect rect, int index, bool isActive, bool isFocused)
{
void DrawTag(ref Rect _rect, GUIContent label)
{
var labelRect = _rect;
EditorStyles.label.CalcMinMaxWidth(label, out var minWidth, out var maxWidth);
labelRect.width = EditorStyles.label.CalcSize(label).x;
labelRect.height = EditorStyles.label.CalcSize(label).y;
var height = EditorStyles.label.CalcHeight(label,labelRect.width);
labelRect.y += height/4f;
labelRect.x -= minWidth;
var style = new GUIStyle(EditorStyles.label);
style.normal.background = Texture2D.grayTexture;
GUI.Box(labelRect, label, style);
}
var asset = m_HDRPAssets[index];
EditorGUI.LabelField(rect, asset.asset.name);
rect.x = rect.x + rect.width;
if (asset.isDefault)
DrawTag(ref rect, Styles.@default);
for (var i = 0; i < asset.indices.Count; ++i)
{
s_CachedGUIContent.text = QualitySettings.names[asset.indices[i]];
DrawTag(ref rect, s_CachedGUIContent);
}
}
/// <summary>
/// Called when an item is selected in the HDRPAsset list
/// </summary>
/// <param name="list"></param>
void OnHDRPAssetSelected(ReorderableList list)
{
m_SelectedHDRPAssetIndex = list.index;
}
/// <summary>
/// Compute HDRPAssetLocations[] from currently assign hdrp assets in quality settings
/// </summary>
static void PopulateHDRPAssetsFromQualitySettings(List<HDRPAssetLocations> target)
{
if (GraphicsSettings.defaultRenderPipeline is HDRenderPipelineAsset hdrp)
target.Add(new HDRPAssetLocations(true, hdrp));
var qualityLevelCount = QualitySettings.names.Length;
for (var i = 0; i < qualityLevelCount; ++i)
{
if (QualitySettings.GetRenderPipelineAssetAt(i) is not HDRenderPipelineAsset hdrp2)
continue;
var index = target.FindIndex(a => a.asset == hdrp2);
if (index >= 0)
target[index].indices.Add(i);
else
{
var loc = new HDRPAssetLocations(false, hdrp2);
loc.indices.Add(i);
target.Add(loc);
}
}
target.Sort((l, r) => string.CompareOrdinal(l.asset.name, r.asset.name));
}
}
struct HDRPAssetLocations
{
public readonly bool isDefault;
public readonly List<int> indices;
public readonly HDRenderPipelineAsset asset;
public HDRPAssetLocations(bool isDefault, HDRenderPipelineAsset asset)
{
this.asset = asset;
this.isDefault = isDefault;
this.indices = new List<int>();
}
}
}
}