forked from BilalY/Rasagar
23 lines
1002 B
C#
23 lines
1002 B
C#
using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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class SerializedGPUResidentDrawerSettings
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{
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public SerializedProperty root;
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public SerializedProperty mode;
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public SerializedProperty smallMeshScreenPercentage;
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public SerializedProperty enableOcclusionCullingInCameras;
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public SerializedProperty useDepthPrepassForOccluders;
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public SerializedGPUResidentDrawerSettings(SerializedProperty root)
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{
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this.root = root;
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mode = root.Find((GlobalGPUResidentDrawerSettings s) => s.mode);
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smallMeshScreenPercentage = root.Find((GlobalGPUResidentDrawerSettings s) => s.smallMeshScreenPercentage);
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enableOcclusionCullingInCameras = root.Find((GlobalGPUResidentDrawerSettings s) => s.enableOcclusionCullingInCameras);
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useDepthPrepassForOccluders = root.Find((GlobalGPUResidentDrawerSettings s) => s.useDepthPrepassForOccluders);
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}
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}
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}
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