forked from BilalY/Rasagar
114 lines
5.7 KiB
C#
114 lines
5.7 KiB
C#
using UnityEditor.Rendering;
|
|
using UnityEngine.Rendering.HighDefinition;
|
|
|
|
namespace UnityEditor.Rendering.HighDefinition
|
|
{
|
|
class SerializedLightingQualitySettings
|
|
{
|
|
public SerializedProperty root;
|
|
|
|
// AO
|
|
public SerializedProperty AOStepCount;
|
|
public SerializedProperty AOFullRes;
|
|
public SerializedProperty AOMaximumRadiusPixels;
|
|
public SerializedProperty AODirectionCount;
|
|
public SerializedProperty AOBilateralUpsample;
|
|
|
|
// Ray Traced Ambient Occlusion
|
|
public SerializedProperty RTAORayLength;
|
|
public SerializedProperty RTAOSampleCount;
|
|
public SerializedProperty RTAODenoise;
|
|
public SerializedProperty RTAODenoiserRadius;
|
|
|
|
// Contact Shadows
|
|
public SerializedProperty ContactShadowSampleCount;
|
|
|
|
// SSR
|
|
public SerializedProperty SSRMaxRaySteps;
|
|
|
|
// Ray Traced reflections
|
|
public SerializedProperty RTRMinSmoothness;
|
|
public SerializedProperty RTRSmoothnessFadeStart;
|
|
public SerializedProperty RTRRayLength;
|
|
public SerializedProperty RTRFullResolution;
|
|
public SerializedProperty RTRRayMaxIterations;
|
|
public SerializedProperty RTRDenoise;
|
|
public SerializedProperty RTRDenoiserRadiusDimmer;
|
|
public SerializedProperty RTRDenoiserAntiFlicker;
|
|
|
|
// Ray Traced Global Illumination
|
|
public SerializedProperty RTGIRayLength;
|
|
public SerializedProperty RTGIFullResolution;
|
|
public SerializedProperty RTGIRaySteps;
|
|
public SerializedProperty RTGIDenoise;
|
|
public SerializedProperty RTGIHalfResDenoise;
|
|
public SerializedProperty RTGIDenoiserRadius;
|
|
public SerializedProperty RTGISecondDenoise;
|
|
|
|
// Screen Space Global Illumination
|
|
public SerializedProperty SSGIRaySteps;
|
|
public SerializedProperty SSGIDenoise;
|
|
public SerializedProperty SSGIHalfResDenoise;
|
|
public SerializedProperty SSGIDenoiserRadius;
|
|
public SerializedProperty SSGISecondDenoise;
|
|
|
|
// Fog
|
|
public SerializedProperty VolumetricFogBudget;
|
|
public SerializedProperty VolumetricFogRatio;
|
|
|
|
public SerializedLightingQualitySettings(SerializedProperty root)
|
|
{
|
|
this.root = root;
|
|
|
|
// AO
|
|
AOStepCount = root.Find((GlobalLightingQualitySettings s) => s.AOStepCount);
|
|
AOFullRes = root.Find((GlobalLightingQualitySettings s) => s.AOFullRes);
|
|
AOMaximumRadiusPixels = root.Find((GlobalLightingQualitySettings s) => s.AOMaximumRadiusPixels);
|
|
AODirectionCount = root.Find((GlobalLightingQualitySettings s) => s.AODirectionCount);
|
|
AOBilateralUpsample = root.Find((GlobalLightingQualitySettings s) => s.AOBilateralUpsample);
|
|
|
|
// RTAO
|
|
RTAORayLength = root.Find((GlobalLightingQualitySettings s) => s.RTAORayLength);
|
|
RTAOSampleCount = root.Find((GlobalLightingQualitySettings s) => s.RTAOSampleCount);
|
|
RTAODenoise = root.Find((GlobalLightingQualitySettings s) => s.RTAODenoise);
|
|
RTAODenoiserRadius = root.Find((GlobalLightingQualitySettings s) => s.RTAODenoiserRadius);
|
|
|
|
// Contact Shadows
|
|
ContactShadowSampleCount = root.Find((GlobalLightingQualitySettings s) => s.ContactShadowSampleCount);
|
|
|
|
// SSR
|
|
SSRMaxRaySteps = root.Find((GlobalLightingQualitySettings s) => s.SSRMaxRaySteps);
|
|
|
|
// Ray Traced reflections
|
|
RTRMinSmoothness = root.Find((GlobalLightingQualitySettings s) => s.RTRMinSmoothness);
|
|
RTRSmoothnessFadeStart = root.Find((GlobalLightingQualitySettings s) => s.RTRSmoothnessFadeStart);
|
|
RTRRayLength = root.Find((GlobalLightingQualitySettings s) => s.RTRRayLength);
|
|
RTRFullResolution = root.Find((GlobalLightingQualitySettings s) => s.RTRFullResolution);
|
|
RTRRayMaxIterations = root.Find((GlobalLightingQualitySettings s) => s.RTRRayMaxIterations);
|
|
RTRDenoise = root.Find((GlobalLightingQualitySettings s) => s.RTRDenoise);
|
|
RTRDenoiserRadiusDimmer = root.Find((GlobalLightingQualitySettings s) => s.RTRDenoiserRadiusDimmer);
|
|
RTRDenoiserAntiFlicker = root.Find((GlobalLightingQualitySettings s) => s.RTRDenoiserAntiFlicker);
|
|
|
|
// Ray Traced Global Illumination
|
|
RTGIRayLength = root.Find((GlobalLightingQualitySettings s) => s.RTGIRayLength);
|
|
RTGIFullResolution = root.Find((GlobalLightingQualitySettings s) => s.RTGIFullResolution);
|
|
RTGIRaySteps = root.Find((GlobalLightingQualitySettings s) => s.RTGIRaySteps);
|
|
RTGIDenoise = root.Find((GlobalLightingQualitySettings s) => s.RTGIDenoise);
|
|
RTGIHalfResDenoise = root.Find((GlobalLightingQualitySettings s) => s.RTGIHalfResDenoise);
|
|
RTGIDenoiserRadius = root.Find((GlobalLightingQualitySettings s) => s.RTGIDenoiserRadius);
|
|
RTGISecondDenoise = root.Find((GlobalLightingQualitySettings s) => s.RTGISecondDenoise);
|
|
|
|
// Screen Space Global Illumination
|
|
SSGIRaySteps = root.Find((GlobalLightingQualitySettings s) => s.SSGIRaySteps);
|
|
SSGIDenoise = root.Find((GlobalLightingQualitySettings s) => s.SSGIDenoise);
|
|
SSGIHalfResDenoise = root.Find((GlobalLightingQualitySettings s) => s.SSGIHalfResDenoise);
|
|
SSGIDenoiserRadius = root.Find((GlobalLightingQualitySettings s) => s.SSGIDenoiserRadius);
|
|
SSGISecondDenoise = root.Find((GlobalLightingQualitySettings s) => s.SSGISecondDenoise);
|
|
|
|
// Fog
|
|
VolumetricFogBudget = root.Find((GlobalLightingQualitySettings s) => s.Fog_Budget);
|
|
VolumetricFogRatio = root.Find((GlobalLightingQualitySettings s) => s.Fog_DepthRatio);
|
|
}
|
|
}
|
|
}
|