Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedXRSettings.cs
2024-08-26 23:07:20 +03:00

25 lines
788 B
C#

using UnityEngine.Rendering;
namespace UnityEditor.Rendering.HighDefinition
{
class SerializedXRSettings
{
public SerializedProperty root;
public SerializedProperty singlePass;
public SerializedProperty occlusionMesh;
public SerializedProperty cameraJitter;
public SerializedProperty allowMotionBlur;
public SerializedXRSettings(SerializedProperty root)
{
this.root = root;
singlePass = root.Find((GlobalXRSettings s) => s.singlePass);
occlusionMesh = root.Find((GlobalXRSettings s) => s.occlusionMesh);
cameraJitter = root.Find((GlobalXRSettings s) => s.cameraJitter);
allowMotionBlur = root.Find((GlobalXRSettings s) => s.allowMotionBlur);
}
}
}