Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/Sky/StaticLightingSkyEditor.cs
2024-08-26 23:07:20 +03:00

17 lines
442 B
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
[CustomEditor(typeof(StaticLightingSky))]
[DisallowMultipleComponent]
class StaticLightingSkyEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent("Go to LightingWindow for edition."));
}
}
}