forked from BilalY/Rasagar
17 lines
442 B
C#
17 lines
442 B
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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[CustomEditor(typeof(StaticLightingSky))]
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[DisallowMultipleComponent]
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class StaticLightingSkyEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent("Go to LightingWindow for edition."));
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}
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}
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}
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