Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/renderer-features/renderer-feature-full-screen-pass-landing.md
2024-08-26 23:07:20 +03:00

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uid: urp-renderer-feature-full-screen-pass-landing
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# Full Screen Pass Renderer Feature
A Full Screen Pass Renderer Feature lets you render a full screen effect, such as a vignette or a blur, using a Material.
|Page|Description|
|-|-|
|[How to create a custom post-processing effect](../post-processing/post-processing-custom-effect-low-code.md)|An example of using the Full Screen Pass Renderer Feature to create a grayscale custom post-processing effect..|
|[Full Screen Pass Renderer Feature reference](renderer-feature-full-screen-pass.md)|Reference for the Full Screen Pass Renderer Feature.|