Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/renderer-features/scriptable-renderer-features/scriptable-render-pass-reference.md
2024-08-26 23:07:20 +03:00

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urp-scriptable-render-pass-reference

Scriptable Render Pass Compatibility Mode API reference

You can use the following methods within a Scriptable Render Pass to handle its core functions.

[!include]

Method Description
Execute Use this method to implement the rendering logic for the Scriptable Renderer Feature.

Note: You must not call ScriptableRenderContext.Submit on a command buffer provided by URP. The render pipeline handles this at specific points in the pipeline.
OnCameraCleanup Use this method to clean up any resources that were allocated during the render pass.
OnCameraSetup Use this method to configure render targets and their clear state. You can also use it to create temporary render target textures.

Note: When this method is empty, the render pass renders to the active camera render target.

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