forked from BilalY/Rasagar
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Container class for stencil rendering settings.
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/// </summary>
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[System.Serializable]
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public class StencilStateData
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{
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/// <summary>
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/// Used to mark whether the stencil values should be overridden or not.
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/// </summary>
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public bool overrideStencilState = false;
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/// <summary>
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/// The stencil reference value.
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/// </summary>
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public int stencilReference = 0;
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/// <summary>
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/// The comparison function to use.
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/// </summary>
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public CompareFunction stencilCompareFunction = CompareFunction.Always;
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/// <summary>
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/// The stencil operation to use when the stencil test passes.
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/// </summary>
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public StencilOp passOperation = StencilOp.Keep;
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/// <summary>
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/// The stencil operation to use when the stencil test fails.
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/// </summary>
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public StencilOp failOperation = StencilOp.Keep;
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/// <summary>
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/// The stencil operation to use when the stencil test fails because of depth.
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/// </summary>
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public StencilOp zFailOperation = StencilOp.Keep;
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}
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}
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