forked from BilalY/Rasagar
95 lines
2.7 KiB
C#
95 lines
2.7 KiB
C#
using System;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEngine.Rendering.Universal
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{
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// TODO: Draft. A convenience base class to wrap single texture into a type.
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internal abstract class SingleHistoryBase : CameraHistoryItem
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{
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private int m_Id;
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private RenderTextureDescriptor m_Descriptor;
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private Hash128 m_DescKey;
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/// <summary>
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/// Called internally on instance creation.
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/// Sets up RTHandle ids.
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/// </summary>
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public override void OnCreate(BufferedRTHandleSystem owner, uint typeId)
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{
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base.OnCreate(owner, typeId);
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m_Id = MakeId(0);
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}
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/// <summary>
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/// Get the history texture(s).
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/// </summary>
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public RTHandle GetTexture(int frameIndex = 0)
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{
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if ((uint)frameIndex >= GetHistoryFrameCount())
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return null;
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return storage.GetFrameRT(m_Id, frameIndex);
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}
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public RTHandle GetCurrentTexture()
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{
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return GetCurrentFrameRT(m_Id);
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}
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public RTHandle GetPreviousTexture()
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{
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return GetTexture(1);
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}
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internal bool IsAllocated()
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{
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return GetTexture() != null;
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}
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// True if the desc changed, graphicsFormat etc.
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internal bool IsDirty(ref RenderTextureDescriptor desc)
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{
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return m_DescKey != Hash128.Compute(ref desc);
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}
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private void Alloc(ref RenderTextureDescriptor desc)
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{
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AllocHistoryFrameRT(m_Id, GetHistoryFrameCount(), ref desc, GetHistoryName());
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m_Descriptor = desc;
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m_DescKey = Hash128.Compute(ref desc);
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}
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/// <summary>
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/// Release the history texture(s).
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/// </summary>
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public override void Reset()
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{
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ReleaseHistoryFrameRT(m_Id);
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}
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// Return true if the RTHandles were reallocated.
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internal bool Update(ref RenderTextureDescriptor cameraDesc)
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{
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if (cameraDesc.width > 0 && cameraDesc.height > 0 && cameraDesc.graphicsFormat != GraphicsFormat.None)
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{
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var historyDesc = GetHistoryDescriptor(ref cameraDesc);
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if (IsDirty(ref historyDesc))
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Reset();
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if (!IsAllocated())
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{
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Alloc(ref historyDesc);
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return true;
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}
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}
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return false;
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}
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protected abstract int GetHistoryFrameCount();
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protected abstract string GetHistoryName();
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protected abstract RenderTextureDescriptor GetHistoryDescriptor(ref RenderTextureDescriptor cameraDesc);
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}
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}
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