forked from BilalY/Rasagar
55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace UnityEngine.Rendering.Universal
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{
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[StructLayout(LayoutKind.Sequential)]
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struct Fixed2<T> where T : unmanaged
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{
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public T item1;
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public T item2;
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public Fixed2(T item1) : this(item1, item1)
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{
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}
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public Fixed2(T item1, T item2)
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{
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this.item1 = item1;
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this.item2 = item2;
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}
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public unsafe T this[int index]
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{
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get
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{
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CheckRange(index);
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fixed (T* items = &item1)
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{
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return items[index];
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}
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}
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set
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{
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CheckRange(index);
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fixed (T* items = &item1)
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{
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items[index] = value;
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}
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}
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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static void CheckRange(int index)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (index is < 0 or > 1)
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{
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throw new IndexOutOfRangeException($"Index {index} is out of range of 2.");
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}
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#endif
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}
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}
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}
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