forked from BilalY/Rasagar
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using System;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
/// <summary>
|
|
/// Settings for Render Graph
|
|
/// </summary>
|
|
[Serializable]
|
|
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
|
|
[Categorization.CategoryInfo(Name = "Render Graph", Order = 50)]
|
|
[Categorization.ElementInfo(Order = -10)]
|
|
public class RenderGraphSettings: IRenderPipelineGraphicsSettings
|
|
{
|
|
#region Version
|
|
internal enum Version : int
|
|
{
|
|
Initial = 0,
|
|
}
|
|
|
|
[SerializeField][HideInInspector]
|
|
private Version m_Version;
|
|
|
|
/// <summary>Current version.</summary>
|
|
public int version => (int)m_Version;
|
|
#endregion
|
|
|
|
bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
|
|
|
|
#region SerializeFields
|
|
|
|
[SerializeField]
|
|
[Tooltip("When enabled, URP does not use the Render Graph API to construct and execute the frame. Use this option only for compatibility purposes.")]
|
|
[RecreatePipelineOnChange]
|
|
private bool m_EnableRenderCompatibilityMode;
|
|
#endregion
|
|
|
|
#region Data Accessors
|
|
|
|
/// <summary>
|
|
/// When enabled, Universal Rendering Pipeline will not use Render Graph API to construct and execute the frame.
|
|
/// </summary>
|
|
public bool enableRenderCompatibilityMode
|
|
{
|
|
get => m_EnableRenderCompatibilityMode && !RenderGraphGraphicsAutomatedTests.enabled;
|
|
set
|
|
{
|
|
this.SetValueAndNotify(ref m_EnableRenderCompatibilityMode, value, nameof(m_EnableRenderCompatibilityMode));
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|