forked from BilalY/Rasagar
52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using System;
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using System.Reflection;
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using Unity.Collections;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Defines the compatiblility with a set of renderer(s)
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class SupportedOnRendererAttribute : Attribute
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{
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/// <summary>
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/// Returns the compatible renderers
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/// </summary>
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public Type[] rendererTypes { get; }
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/// <summary>
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/// Sets a compatible renderer
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/// </summary>
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/// <param name="renderer">The compatible renderer to set.</param>
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public SupportedOnRendererAttribute(Type renderer)
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: this(new[] { renderer }) {}
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/// <summary>
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/// Sets one or more compatible renderers
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/// </summary>
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/// <param name="renderers">The compatible renderer(s) to set.</param>
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public SupportedOnRendererAttribute(params Type[] renderers)
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{
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if (renderers == null)
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{
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Debug.LogError($"The {nameof(SupportedOnRendererAttribute)} parameters cannot be null.");
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return;
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}
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for (var i = 0; i < renderers.Length; i++)
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{
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var r = renderers[i];
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if (r == null || !typeof(ScriptableRendererData).IsAssignableFrom(r))
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{
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Debug.LogError($"The {nameof(SupportedOnRendererAttribute)} Attribute targets an invalid {nameof(ScriptableRendererData)}. One of the types cannot be assigned from {nameof(ScriptableRendererData)}");
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return;
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}
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}
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rendererTypes = renderers;
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}
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}
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}
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