Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Samples~/URPPackageSamples/SharedAssets/Scripts/CheckAssignedRenderPipelineAsset.cs
2024-08-26 23:07:20 +03:00

41 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
[ExecuteInEditMode]
public class CheckAssignedRenderPipelineAsset : MonoBehaviour
{
[SerializeField] private UniversalRenderPipelineAsset m_PipelineAsset;
[SerializeField] private GameObject m_WarningGameObject;
private bool m_LastCorrectPipelineResults = false;
private bool isCorrectAssetAssigned => QualitySettings.renderPipeline == m_PipelineAsset
|| QualitySettings.renderPipeline == null && GraphicsSettings.defaultRenderPipeline == m_PipelineAsset;
private void Awake()
{
CheckIfCorrectAssetIsAssigned();
}
private void Update()
{
CheckIfCorrectAssetIsAssigned();
}
private void CheckIfCorrectAssetIsAssigned()
{
if (m_PipelineAsset == null)
return;
bool correctAssetAssigned = isCorrectAssetAssigned;
if (!correctAssetAssigned && m_LastCorrectPipelineResults != correctAssetAssigned)
Debug.LogError("Incorrect/missing Universal Renderpipeline Asset assigned in Quality or Graphics Settings.\nPlease assign \"" + m_PipelineAsset.name + "\" to it.");
m_LastCorrectPipelineResults = correctAssetAssigned;
if (m_WarningGameObject != null)
m_WarningGameObject.SetActive(!correctAssetAssigned);
}
}