forked from BilalY/Rasagar
17 lines
959 B
C#
17 lines
959 B
C#
using System.Runtime.CompilerServices;
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// Make visible to tests
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[assembly: InternalsVisibleTo("Unity.PathTracing.Editor.Tests")]
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[assembly: InternalsVisibleTo("Unity.PathTracing.Runtime.Tests")]
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[assembly: InternalsVisibleTo("Unity.LightTransport.Editor.Tests")]
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[assembly: InternalsVisibleTo("Unity.Testing.Rendering.LightTransport.Runtime")]
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[assembly: InternalsVisibleTo("Unity.Testing.Performance.LightTransport.Runtime")]
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[assembly: InternalsVisibleTo("Assembly-CSharp-editor-testable")]
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// Make visible internally to packages using the Unified Raytracing API, TODO: remove when the API is made public
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[assembly: InternalsVisibleTo("Unity.PathTracing.Runtime")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]
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