Rasagar/Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolDefs.cs.hlsl
2024-08-26 23:07:20 +03:00

45 lines
1.1 KiB
HLSL

#ifndef GEOMETRYPOOLDEFS_CS_HLSL
#define GEOMETRYPOOLDEFS_CS_HLSL
//
// UnityEngine.Rendering.UnifiedRayTracing.GeoPoolVertexAttribs: static fields
//
#define GEOPOOLVERTEXATTRIBS_POSITION (1)
#define GEOPOOLVERTEXATTRIBS_NORMAL (2)
#define GEOPOOLVERTEXATTRIBS_UV0 (4)
#define GEOPOOLVERTEXATTRIBS_UV1 (8)
//
// UnityEngine.Rendering.UnifiedRayTracing.GeometryPoolConstants: static fields
//
#define GEO_POOL_POS_BYTE_SIZE (12)
#define GEO_POOL_UV0BYTE_SIZE (16)
#define GEO_POOL_UV1BYTE_SIZE (16)
#define GEO_POOL_NORMAL_BYTE_SIZE (4)
#define GEO_POOL_POS_BYTE_OFFSET (0)
#define GEO_POOL_UV0BYTE_OFFSET (12)
#define GEO_POOL_UV1BYTE_OFFSET (28)
#define GEO_POOL_NORMAL_BYTE_OFFSET (44)
#define GEO_POOL_INDEX_BYTE_SIZE (4)
#define GEO_POOL_VERTEX_BYTE_SIZE (48)
// Generated from UnityEngine.Rendering.UnifiedRayTracing.GeoPoolMeshChunk
struct GeoPoolMeshChunk
{
int indexOffset;
int indexCount;
int vertexOffset;
int vertexCount;
};
// Generated from UnityEngine.Rendering.UnifiedRayTracing.GeoPoolVertex
struct GeoPoolVertex
{
float3 pos;
float4 uv0;
float4 uv1;
float3 N;
};
#endif