forked from BilalY/Rasagar
45 lines
1.1 KiB
HLSL
45 lines
1.1 KiB
HLSL
#ifndef GEOMETRYPOOLDEFS_CS_HLSL
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#define GEOMETRYPOOLDEFS_CS_HLSL
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//
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// UnityEngine.Rendering.UnifiedRayTracing.GeoPoolVertexAttribs: static fields
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//
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#define GEOPOOLVERTEXATTRIBS_POSITION (1)
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#define GEOPOOLVERTEXATTRIBS_NORMAL (2)
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#define GEOPOOLVERTEXATTRIBS_UV0 (4)
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#define GEOPOOLVERTEXATTRIBS_UV1 (8)
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//
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// UnityEngine.Rendering.UnifiedRayTracing.GeometryPoolConstants: static fields
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//
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#define GEO_POOL_POS_BYTE_SIZE (12)
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#define GEO_POOL_UV0BYTE_SIZE (16)
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#define GEO_POOL_UV1BYTE_SIZE (16)
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#define GEO_POOL_NORMAL_BYTE_SIZE (4)
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#define GEO_POOL_POS_BYTE_OFFSET (0)
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#define GEO_POOL_UV0BYTE_OFFSET (12)
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#define GEO_POOL_UV1BYTE_OFFSET (28)
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#define GEO_POOL_NORMAL_BYTE_OFFSET (44)
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#define GEO_POOL_INDEX_BYTE_SIZE (4)
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#define GEO_POOL_VERTEX_BYTE_SIZE (48)
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// Generated from UnityEngine.Rendering.UnifiedRayTracing.GeoPoolMeshChunk
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struct GeoPoolMeshChunk
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{
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int indexOffset;
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int indexCount;
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int vertexOffset;
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int vertexCount;
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};
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// Generated from UnityEngine.Rendering.UnifiedRayTracing.GeoPoolVertex
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struct GeoPoolVertex
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{
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float3 pos;
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float4 uv0;
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float4 uv1;
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float3 N;
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};
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#endif
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