forked from BilalY/Rasagar
23 lines
537 B
C#
23 lines
537 B
C#
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namespace UnityEngine.Rendering.UnifiedRayTracing
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{
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internal static class Utils
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{
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public static void Destroy(UnityEngine.Object obj)
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{
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if (obj != null)
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{
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#if UNITY_EDITOR
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if (Application.isPlaying && !UnityEditor.EditorApplication.isPaused)
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UnityEngine.Object.Destroy(obj);
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else
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UnityEngine.Object.DestroyImmediate(obj);
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#else
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UnityEngine.Object.Destroy(obj);
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#endif
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}
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}
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}
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}
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