forked from BilalY/Rasagar
24 lines
592 B
C#
24 lines
592 B
C#
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namespace UnityEngine.Rendering.RadeonRays
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{
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internal class Common
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{
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public static uint CeilDivide(uint val, uint div)
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{
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return (val + div - 1) / div;
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}
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public static void EnableKeyword(CommandBuffer cmd, ComputeShader shader, string keyword, bool enable)
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{
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if (enable)
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{
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cmd.EnableKeyword(shader, new LocalKeyword(shader, keyword));
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}
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else
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{
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cmd.DisableKeyword(shader, new LocalKeyword(shader, keyword));
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}
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}
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}
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}
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