forked from BilalY/Rasagar
96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Drawing.Slots;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
class GradientInputMaterialSlot : GradientMaterialSlot, IMaterialSlotHasValue<Gradient>
|
|
{
|
|
[SerializeField]
|
|
Gradient m_Value = new Gradient();
|
|
|
|
[SerializeField]
|
|
Gradient m_DefaultValue = new Gradient();
|
|
|
|
public GradientInputMaterialSlot()
|
|
{
|
|
}
|
|
|
|
public GradientInputMaterialSlot(
|
|
int slotId,
|
|
string displayName,
|
|
string shaderOutputName,
|
|
ShaderStageCapability stageCapability = ShaderStageCapability.All,
|
|
bool hidden = false)
|
|
: base(slotId, displayName, shaderOutputName, SlotType.Input, stageCapability, hidden)
|
|
{
|
|
}
|
|
|
|
public Gradient value
|
|
{
|
|
get { return m_Value; }
|
|
set { m_Value = value; }
|
|
}
|
|
|
|
public Gradient defaultValue { get { return m_DefaultValue; } }
|
|
|
|
public override bool isDefaultValue => value.Equals(defaultValue);
|
|
|
|
public override VisualElement InstantiateControl()
|
|
{
|
|
return new GradientSlotControlView(this);
|
|
}
|
|
|
|
public override string GetDefaultValue(GenerationMode generationMode)
|
|
{
|
|
var matOwner = owner as AbstractMaterialNode;
|
|
if (matOwner == null)
|
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
|
|
|
|
if (generationMode.IsPreview())
|
|
return GradientUtil.GetGradientForPreview(matOwner.GetVariableNameForSlot(id));
|
|
|
|
return ConcreteSlotValueAsVariable();
|
|
}
|
|
|
|
protected override string ConcreteSlotValueAsVariable()
|
|
{
|
|
return GradientUtil.GetGradientValue(value, "");
|
|
}
|
|
|
|
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
|
|
{
|
|
var matOwner = owner as AbstractMaterialNode;
|
|
if (matOwner == null)
|
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
|
|
|
|
if (generationMode != GenerationMode.Preview)
|
|
return;
|
|
|
|
GradientUtil.GetGradientPropertiesForPreview(properties, matOwner.GetVariableNameForSlot(id), value);
|
|
}
|
|
|
|
public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
|
|
{
|
|
properties.Add(new PreviewProperty(PropertyType.Gradient)
|
|
{
|
|
name = name,
|
|
gradientValue = value
|
|
});
|
|
}
|
|
|
|
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
|
{
|
|
var slot = foundSlot as GradientInputMaterialSlot;
|
|
if (slot != null)
|
|
value = slot.value;
|
|
}
|
|
}
|
|
}
|