forked from BilalY/Rasagar
13 lines
220 B
C#
13 lines
220 B
C#
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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struct ParentGroupChange
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{
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public IGroupItem groupItem;
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public GroupData oldGroup;
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public GroupData newGroup;
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}
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}
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