Rasagar/Library/PackageCache/com.unity.shadergraph/Editor/Data/Graphs/Texture2DArrayInputMaterialSlot.cs
2024-08-26 23:07:20 +03:00

102 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Slots;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph
{
[Serializable]
[HasDependencies(typeof(MinimalTexture2DArrayInputMaterialSlot))]
class Texture2DArrayInputMaterialSlot : Texture2DArrayMaterialSlot
{
[SerializeField]
private SerializableTextureArray m_TextureArray = new SerializableTextureArray();
public Texture2DArray textureArray
{
get { return m_TextureArray.textureArray; }
set { m_TextureArray.textureArray = value; }
}
public override bool isDefaultValue => textureArray == null;
public Texture2DArrayInputMaterialSlot()
{ }
public Texture2DArrayInputMaterialSlot(
int slotId,
string displayName,
string shaderOutputName,
ShaderStageCapability shaderStageCapability = ShaderStageCapability.All,
bool hidden = false)
: base(slotId, displayName, shaderOutputName, SlotType.Input, shaderStageCapability, hidden)
{ }
public override VisualElement InstantiateControl()
{
return new TextureArraySlotControlView(this);
}
public override string GetDefaultValue(GenerationMode generationMode)
{
var nodeOwner = owner as AbstractMaterialNode;
if (nodeOwner == null)
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
return $"UnityBuildTexture2DArrayStruct({nodeOwner.GetVariableNameForSlot(id)})";
}
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{
var nodeOwner = owner as AbstractMaterialNode;
if (nodeOwner == null)
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
var prop = new Texture2DArrayShaderProperty();
prop.overrideReferenceName = nodeOwner.GetVariableNameForSlot(id);
prop.modifiable = false;
prop.generatePropertyBlock = true;
prop.value.textureArray = textureArray;
properties.AddShaderProperty(prop);
}
public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
{
var pp = new PreviewProperty(PropertyType.Texture2DArray)
{
name = name,
textureValue = textureArray,
};
properties.Add(pp);
}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{
var slot = foundSlot as Texture2DArrayInputMaterialSlot;
if (slot != null)
{
m_TextureArray = slot.m_TextureArray;
bareResource = slot.bareResource;
}
}
}
class MinimalTexture2DArrayInputMaterialSlot : IHasDependencies
{
[SerializeField]
private SerializableTextureArray m_TextureArray = null;
public void GetSourceAssetDependencies(AssetCollection assetCollection)
{
var guidString = m_TextureArray.guid;
if (!string.IsNullOrEmpty(guidString) && GUID.TryParse(guidString, out var guid))
{
assetCollection.AddAssetDependency(guid, AssetCollection.Flags.IncludeInExportPackage);
}
}
}
}